Feedback after 70 hours, QoL improvements

  1. When crafting weapons there sould be a preview of the attacks/runes
    (ie. damage, cost, element, usable in what weapons), that would be awesome. Theres a lot of weapons and thats great but we cant possibly find them all early to test them out and find a weapon we would enjoy playing with, thus theres a heavy rely on content creators or external websites with incomplete information.

  2. When researching weapons there should be a preview of the attacks/runes too.

  3. When replacing runes more info about the rune attack would be great, and rune reposition (moving “x” rune from my A button to my B button).

  4. Theres a lot of grind for wood, ore, plants, ingredients, fish, etc. So increasing the resoursce yield would save us a lot of grind, like seriously 2 wood per tree is too low

  5. Refining, takes a lot of time to refine raw materials, like 30 min for 8 wool garments without using sap feels like a mobile game feature, i think theres no need for this much time, i would consider lowering the refining time similar to the crafting time of weapons and gear, we can craft 20 weapons in seconds.

  6. Camera distance, sometimes when playing in a shared realm the camera distance of my character goes way too far and its hard to see, specially when fighting large enemies or bosses.

  7. Targeting, when fighting a group of enemies, sometimes the targeting changes automatically and leaves enemies with some hp left behind, this also happens when fighting 2 bosses at the same time, targeting changes and we take free damage or miss the attack or die.

  8. Waypoints, i dont know if this is a bug but when i discover a new waypoint, i interact with it, but sometimes it doesnt register and i have to walk back to find it again (shared realms).

  9. Salvage/recicle, this system would be great to obtain embers from plagued items we dont want, embers are rare to get and we need a lot for gear crafting.

  10. Crucible, it should continue after the 10 rounds, i really like the crucible but having to repeat the same 10 rounds with the same boss every time feels too repetitive. Making the crucible endless, increasing the difficulty every 5 floors or 10, and maybe making the echoes less strong or harder to get would work, theres a lot of potential for the crucible.

    This is just my opinion on the current state of the game, i really like it and i want to see it finished.