Daggers push enemies out of range,

what title says, first or second hit of dagger pushes the mobs out of attack range, and it’s just awkward that you’ll have to either roll or walk within range to be able to land your hits again…

Can we do something about it? either don’t let the mobs slide too far away that its out of range for normal attacks, or give dual-daggers an auto-followup to catch up with the mobs

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It almost feels like a bug, honestly. I did one playthrough with dual daggers, and another with 2h swords, and the daggers knocked enemies back way more frequently and way further than the 2h sword did.

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