Crafting and endgame/crucible

Farming up crafting consumables and creating items really isn’t fun. There’s so much randomness and variation involved that I end up abusing the backup saves to dupe materials rather than farm them. My perspective is that if the base game is going to require me to grind for an hour plus to create one item that may or may not REALLY suck, I’d rather spend that hour abusing the dupe system to farm up a small number of consumables and dupe them til I have 100+ of each. Then repeat with the actual crafting to get base items that are the best possible. I’ll end up creating 50-60 of each item in an armor set to get the best weight and stats, or dozens upon dozens of weapons just to get the best damage and focus stats. In the span of about 3 hours I can farm a full set of armor with the best possible stats, then dupe 3 pages of them in an inventory. Then another 1-2 hours abusing the backup system to enchant a hundred of the same item. Then when I get 4-5 versions of the best possible base item, I dupe THOSE and abuse the backup system to get the best possible values on socketing the gems. I end up spending 8-10 hours per armor set this way to get the most optimized gear I can get. And still, the echo knight completely destroys even my most optimized builds. I finally beat him after a month by using the process I just outlined to get a focus bar long enough to wrap once with enough recharge on hit to spam the highest possible ice spells on an int build. So after something like 40 hours of playing and grindning “normally” I was stuck on the endgame for 100ish hours. And that’s just play time, not including 15ish hours per level 30 build to farm gear (across 5 or 6 builds) and the only one that was effective was the stupidly OP min maxed int focus build.

This game is overall amazing, but there is just WAY too much variation in the crafting to ensure that you don’t get nerfed or badly broken (in both under and overpowered ways)

I think we need smaller ranges of variation in the stats of individual items as well as more control over the power level of crafted items.

Make the component grind less taxing and repetitive, and make the upgrade system less dependent on randomness at the time of crafting. If it’s no fun to upgrade and craft as intended, the backup and whatever else exploits can be abused to farm materials will be more efficient and players will do that rather than actually engage with the intended mechanics.

I think a possible suggestion to make it better is to lean into more drops with less variation for the crafting components. IE) small medium large versions of each type of socketable gem. give then a high drop rate so that farming looks more like engaging with the core gameplay loop to build the consumable, and make the consumables more predictable. small is always 6-10% chance of whatever it procs, medium is always 11-15, large is always 16-20%.

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Gotta agree here that gear, Enchants, and Infused Gems should seriously just have solidified stats/percentage modifiers/whatever. Having a range means you can roll low and have all your hard work be gimped due to random chance alone, which never feels good. But I think the worst part is that the variation wouldn’t be so bad if the grind wasn’t so downright horrendous, nor if the difficulty was so reliant on you having a 100% optimized build for a part of its challenges.

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I would counter that making solidified stats for These Things would Take away the replayability and IT would lose the Magic of getting a really cool weapon l. But i must agree that it really sucks loosing a cool weapon. Maybe If you could reroll certain stats or make possibility of the stat being good going Up or Something could be a good system.

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Or or or, maybe the MMOesque grinding & RNG can be fun and there is merit to this game design idea that has existed for 30 years and ARPGs can be fun

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Agree with this. Actually, I just came here to make a topic about that.
The randomness is too high. WAY too high.
I saw a video with builds that looks fun to play. Bonus, the weapons was aviable easily by buying them at the forge or crafting them and the armors was basic with stamina and poise. So I tried to recrate them. Good god, that was awful. At the beginnning I tried the play the regular way. But after spending all the 6 or 7 gold I’ve got in total and end up with nothing but the shittiest weapon I ever saw, I use the backup save system. I spent around 5-6h abusing the backup save system to have enough items to craft and/or buy weapons or armors. And you know what ? I still have shitty enchantment on my weapon or armor. Not even close to what you want. I still have plenty of gold to tried but … well. It’s boring and annoying so i stop.

This system really need to be improve. Here a maybe a few things that can help →

  • Farm location. At the moment, you don’t even know were you can drop something. I a chest ? On a mob ? Which one ? That’s really annoying when you try to build something fun to play with. Like in a soul game, you want the sword of the mob ? kill the mob. He will drop it at some point.
  • Enchantment. It’s completly random. You can have EVERYTHING on it. It’s need a system where we could “choose” the enchantment. Maybe If I pay the 1 silver to eleanor and add 1 or 2 sapphire and 1 or 2 what ever you want, I’ll be sure to end up with a cold bonus damage and health or focus leech depending on the gems I had.
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