"Comprehensive Optimization Suggestions: A Complete Overhaul from Teleportation to Combat Experience"

1.Teleportation Options

Allow free fast travel and add teleportation options:

Option 1: Reset enemies and restore HP/focus.

Option 2: Keep enemies as they are (no reset) and do not restore HP/focus.

2.Better Chest Rewards

Currently, outside of Echo Trials, most chests just give a few coins or basic materials—it feels like a joke.

As someone who explores every corner and opens every chest (even unlocking shortcuts just for loot), this weak reward system kills motivation.

3.Streamline Affix Rerolling

The current system forces a pause after each reroll—why not allow continuous rerolling? The stop-and-go process is unnecessarily tedious.

4.Stamina System Adjustments

Why can powerful, high-control weapon arts be spammed infinitely, while basic attacks and dodges are restricted?

If enemy difficulty increases, player performance and responsiveness should also improve.

The inability to cancel input buffering feels awful—smooth character control is key to enjoyment. Better responsiveness = more players. Clunky controls = more frustration.

5.Knockdown Recovery Options

Either grant invincibility after being knocked down or let players mash WASD to recover faster.

6.Faster Gathering & Farming Expansion

Reduce gathering time or add farming/ranching areas in the Holy City.

Let us grow crops and raise animals (maybe even as combat dummies for testing damage).

7.Companion System (Single-Player Support)

Add AI allies (like Modgud as a partner) for solo players.

If balancing is a concern, scale enemy numbers with allies (e.g., more allies = more enemies).

Since co-op is planned, why not give solo players some company? Running around alone while enemies gang up feels unfair.

(Elden Ring’s Spirit Ashes were a huge hit—this could be too!)

8.Quality-of-Life Fixes

Weapon Art Previews: Show animations before unlocking.

Stackable Items: Increase chest capacity (e.g., 99 slots).

Better Translation: Some text feels awkward or unclear.

No Real-Time Timers: Avoid mobile-game-style daily logins.

9.Plague Visual Filter Toggle

The purple plague effect is nauseating over time—either remove it or add a toggle in settings.

10.Set Bonuses for Armor

Give armor sets unique effects (e.g., +2.5% lifesteal per piece, +12.5% for full set).

Even small bonuses (like “scare monsters” or “highlight materials”) would make collecting worthwhile.

Weapons are fun to collect because of their movesets and looks—armor needs the same appeal.