Some suggestions:"Combat & Loot System Optimization: Enhancing Interaction and Strategic Depth"

  1. Enemies should only drop loot that fits their lore. Chests and glowing pickups should have fixed drops (with randomized rewards unlocked in New Game+).

  2. Regular enemies shouldn’t have too many hyper-armor moves. Elite enemies could instead be vulnerable to backstabs. (Hyper-armor combos suit a Sekiro-like deflection system, not a parry-heavy one. Enemy mechanics should encourage better player interaction, not just stat checks leading to one-shots.)

  3. Increase the stagger window after a successful parry—at least enough for heavy weapons to land a charged attack.

  4. Rebalance Focus gain and tune Rune damage/utility. Right now, all the “meta” builds just spam the same overpowered Rune skills—zero thought, zero fun.