Gameplay Mechanics
- Fixed Affix Slots
Keep affix positions unchanged during rerolls to maintain interface consistency.
- Teleportation Network Expansion
Ensure at least one fast-travel point per major region; prioritize free teleportation.
- Storage System Overhaul
Increase chest capacity to 99 slots with advanced management: sorting, categorization, and partitioning.
(Current housing feels like just “a container for chests.”)
- Item Lock Function
- Add locking for gear/items/affixes to prevent accidental dismantling or modification.
Combat Adjustments
- Input System Refinement
- Reduce evasion frequency in current version:
- Shorten backstep/backjump distance.
- If a polished input system is unfeasible, consider removing it entirely.
- Solo Mode Rebalance
Reduce enemy ganking and lengthy attack combos.
Increase parry rewards, cut aerial attack downtime, and diversify combat options.
- Attack Edge Protection
- Add hitbox forgiveness for player attacks near edges to prevent unfair misses.
- Input Buffer Optimization
Remove command stacking; implement a balanced input buffer window.
Cancel buffered actions if the player is interrupted or unable to execute them.
Quality-of-Life & Progression
- Restoration at Checkpoints
- Allow bonfires/teleport points to restore HP/focus and relax food restrictions.
- Early-Game Building Unlocks
Reduce resource costs for early construction upgrades (currently unlocked too late to matter).
- Real-Time Grind Removal
Use in-game time for crafting/construction; eliminate real-world timers entirely.
- Side Quest Revamp
- Replace daily/weekly tasks with branching side quests offering:
- Inventory expansion items
- Tiered gear rewards (blue/white + rare variants)
- Meaningful choices to alleviate early-game gear scarcity.
Development Philosophy
- Polish Before Expansion
- Focus on refining existing systems rather than adding untested features.
- Clarify Design Vision
Define and communicate the game’s target audience clearly:
If targeting mainstream players, prioritize widely appealing mechanics.
If niche, state the intended player base and design stance upfront.
P.S.
“This represents my final 1% of hope - please make the game genuinely more enjoyable.”