Navigation and Information
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Make information more accessible
- Implement a detailed glossary for content and mechanics, potentially as a collectible feature.
- More and more detailed Tooltips
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Make navigation smoother
- Add fast travel options to any whispers from the map and overall increase fast travel points.
- Remove unnecessary loading screens, especially when accessing vendors after upgrades.
- Introduce more map markers and highlight main quest progression paths for clearer navigation.
- Reduce the number of objectives for bounties and add objective indicators on the map to help with tracking.
- Show the route taken on the map to reduce repetitive navigation.
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Inventory and Controls
- Make inventory management less tedious
- Increase stack sizes
- Introduce smarter storage and access solutions such as specialized containers, autosort, access from anywhere
- Enable marking items as favourite or junk
- Allow
- Customize keybindings fully, including better support for mouse and keyboard.
- Use the mouse wheel for adjusting item quantities
- Make inventory management less tedious
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Gameplay
- Consider streamlining or removing some survival elements (durability, food, gathering) to focus on more engaging gameplay aspects.
- Decrease gathering times or introduce mechanics (like Quicktime Events) to make these activities more rewarding.
- Make exploring less frustrating
- Adjust fall damage even further
- Consider adding a short reaction window before dropping / add a saving quicktime event
- Make the Combat more accessible
- Introduce customizable timers for parry/dodge windows
- Balance enemy toughness, and ensure enemy moves are well telegraphed.
- Slow down enemy reaction speeds (especially around steep drops)
- Make the Playstile customization more viable and rewarding (its a huge selling point)
- Change Boss ichor rewards to universally interesting Player Power Effects (Speed, Strength, Toughness, Stamina, Regen etc.) (Ring Slots are currently the only “power” enhancement)
- Increase the drop rate and sources of rings.
- More access to different weapon types.
- More enticements to try out a new playstyle
- Consider planting interesting legendary weapons as guaranteed boss drops or at specific places
- Balance enchanting and runes/infusion (enchanting feels much stronger as it gives STATS)
- Increase amount of runes per weapon
- Consider making enchanted items a little bit more customizable, especially with runes
- Allow runes to be replaced
- Allow gear to be reset, to be modified anew
- Improve rune abilities
- Increase power or options to infuse
- Respecs, Ideally gated behind challenging gameplay (bounties, bosses), to make them feel earned
- Consider streamlining or removing some survival elements (durability, food, gathering) to focus on more engaging gameplay aspects.