Hello, developers! Thank you for your amazing work on the game—it’s been a great experience so far! That said, I’ve identified a few areas that could use some tweaks to make the game even better. Below, I’ve listed specific issues along with suggestions for improvement. I hope this feedback helps in refining the game for all players!
- Teleportation System
The current teleportation mechanic limits players to only warping to the last activated checkpoint, which feels restrictive in a vast open world.
Suggestion: Allow teleportation to any previously discovered checkpoint or major location. This would enhance exploration and make navigation more player-friendly without disrupting immersion.
- Weapon and Armor Upgrading
Upgrading gear is satisfying, but the inability to upgrade items to higher tiers (e.g., from blue to purple) feels like a missed opportunity.
Suggestion: Implement a system to upgrade weapons and armor to higher tiers, such as from blue to purple, to deepen progression and make gear more rewarding.
- Rune and Gem Extraction
Extracting runes from weapons or gems from armor often destroys the item or rune, discouraging experimentation with builds.
Suggestion: Introduce a non-destructive extraction system, possibly with a cost (e.g., gold or materials), so players can swap runes and gems without losing valuable items. This would promote build variety and reduce frustration.
- Enemy Knockback Abilities
There are too many enemies with long-range knockback attacks, which can overwhelm players and disrupt combat flow.
Suggestion: Reduce the number of enemies with knockback abilities or lower the frequency of these attacks. Alternatively, add a stat or gear affix that reduces knockback effects, giving players more control in fights.
- Dodge Mechanics and Stamina Costs
Dodging consumes a lot of stamina, and players often need to sprint to close the gap to enemies afterward, draining even more stamina. This leaves little for attacks or follow-up dodges.
Suggestion: Lower the stamina cost of dodging or reduce the need to sprint post-dodge (e.g., by increasing dodge distance or adjusting enemy positioning). This would make combat feel more fluid and less punishing.
- Armor Type Diversity
The poise mechanic encourages most players, even mages, to wear heavy armor like chainmail or plate, making lighter armor types less viable.
Suggestion: Add unique affixes or set bonuses for each armor type (e.g., cloth for faster spellcasting, leather for mobility). Alternatively, introduce a bonus for wearing a full set of one armor type to incentivize diverse playstyles.
- Performance Optimization
The game experiences lag even on low graphical settings, which impacts players with mid-to-low-end systems.
Suggestion: Focus on optimizing performance to ensure smoother gameplay across various hardware. Key areas could include reducing load times, stabilizing frame rates, and addressing memory issues.
Final Thoughts
I believe these changes would make the game more engaging, balanced, and accessible for everyone. I’m excited about the game’s future and appreciate the team’s efforts!