I have a few suggestions I’d like you to consider

Hello Dev Team! First of all, I truly appreciate the challenging nature of the game, which makes victories feel rewarding. However, the current death penalties feel overly punishing and may discourage exploration. I’d like to humbly share a few suggestions for your consideration:
Durability System Adjustment
Equipment durability decreases too rapidly, and repair costs create excessive pressure to grind quests for currency. Perhaps removing the durability system altogether could alleviate this frustration while maintaining challenge through other mechanics.
Stealth Mechanics Optimization
Expanding stealth viability would be amazing! Two tweaks could help:
Reduce enemy detection range to 270° (instead of full 360°)
Widen the angle tolerance for successful backstab triggers
Fast Travel Quality-of-Life
Allowing unrestricted use of discovered teleportation points would greatly streamline exploration without compromising difficulty.
AI Combat Balance
The enemy AI programming is genuinely impressive! While the “smart AI + high attack speed” combo creates intensity, slightly reducing attack frequency or adjusting stagger thresholds (to allow easier enemy interruption) might achieve better difficulty balance.
These are just my personal observations. Thank you for creating such a thoughtfully designed experience!