First, thanks for the game its core is fun most of the issues I have with game is toggles with a couple that require a tad of work. I completed the early access and here are the things I would like the team to investigate.
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show populate crafting/base materials stored rather then being in personal bags; running back and forth from crafter to house is really tedious.
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Loot drop too high level and stat requirements, bad design when player is excited for drop then get depressed unable to equip new item. game requires to high stat requirements
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Requirements to build base too high, requires too much farming… some is ok but this is way too much
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More coin drops so we can experiment
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timer on build project in unnecessary
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Allow player to equip weapon to see move set; if stats not met then effectiveness effected ( like souls games ). I spend stat points to equip a weapon then realized I did not like the moves
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allow players to reset stats
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Rune spells need description and maybe preview video
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Cancel out of ichor selection - no way to cancel out.