Completed game, now I have suggestions from a 30 year gaming vet

First, thanks for the game its core is fun most of the issues I have with game is toggles with a couple that require a tad of work. I completed the early access and here are the things I would like the team to investigate.

  1. show populate crafting/base materials stored rather then being in personal bags; running back and forth from crafter to house is really tedious.

  2. Loot drop too high level and stat requirements, bad design when player is excited for drop then get depressed unable to equip new item. game requires to high stat requirements

  3. Requirements to build base too high, requires too much farming… some is ok but this is way too much

  4. More coin drops so we can experiment

  5. timer on build project in unnecessary

  6. Allow player to equip weapon to see move set; if stats not met then effectiveness effected ( like souls games ). I spend stat points to equip a weapon then realized I did not like the moves

  7. allow players to reset stats

  8. Rune spells need description and maybe preview video

  9. Cancel out of ichor selection - no way to cancel out.