With an archer you don’t have to build into a ton of focus, I wear one band of calmness and put 3 points into focus and with focus on focus use and focus on damage dealt i can basically fire off unlimited single arrows and cone shots with good rolls.
And because the damage comes from the stat scaling of the weapon you can do exactly what you want to with the halberd. High damage, high health. 21+21 dex/str and up to 42 or more into HP, then get HP bonus % on your gear and flat damage increase on the weapon.
The builds are very customizable right now, and a lot of the customization comes from the stats on gear to make your build what you want it to be, with proper usage of both you can have your 270 HP, high damage halberd user, even if you’re goin 25 into equip load for plate gear. If not and you’re wearing leather then you’ve got even more stat points to put into HP or weapon damage.
I don’t think you’re being restricted from building what you want at all, and I like that this game approaches builds differently than others just using base stats, it gives characters more identity. When you create that halberd character, that’s what he’s gonna do, that’s what he’s trained to do his whole virtual life, not all of a sudden switch to a staff and start bashing heads in cause there’s no requirement to use it and he has high strength.
The way they are approaching builds is fresh, and fun, you just gotta think about it differently and you can build whatever you want.
I built out a plate armor battle mage with str int and high HP, who wields a 2h, and took elemental 2h runes from other weapons so I could have ice, fire, and lightning infused attacks on my 2h, then with gear built into focus on damage and %hp and total stamina and stamina Regen.
Literally a badass battle mage. Can’t rly do that in other games because they pigeon hole you into one class.
At least in the game you have multiple choices in weapons and a ton of variety in your gear stats so you can build what you want.