Choice of starting weapon, or get all weapons

there are supposedly over a hundred different weapons but yea, at least one of each “family” would be nice

The games halberds are powerful weapons, and they both require 52 total points into their respective stats. That is why they drop towards end game.

then polearms should also have a tier 1 version

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We might get a low level polearm, but str/dex builds have a lot of other cool weapons to use during the early access as well until that beautiful halberd finally drops.

Does that not make it more exciting to finally get the halberd?

It is still early access.

Agreed. Each weapon family should have at least one variant per “tier”. I mean mage gets an ice staff at 13 int and that thing freezes every enemy in place. Surely a tier 1 halberd couldn’t be too op.

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no. i play a specific character with a specific choice of weapons and ofc. i was excited in that moment but that doesn’t justify me edging out the final boss because i didn’t want to finish the story without even playing the way i wanted.

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Well at the moment, a starter halberd class isn’t in the books.
Honestly In many RPGs your not gonna get a halberd in the beginning. It’s a powerful weapon.

But you can start using a great axe at 13 strength, then 22 str, then slot into Dex once you hit 26 str until 26 dex and by the time you do hit 26 dex you will most likely have you’re endgame weapon. And a great axe is close.

This is most likely the weapon progression atm for the class you are building out, and great axes are very close to halberds in terms of weapon lore.

So you kinda do have your starter weapon for hybrid halberd build already.

It’s literally just a stick with a pointy metal at the end. There are no overarching fantasy or medieval game rules that set halberds or pole arms apart from “weaker” weapons. Usually to my disadvantage they are even so unpopular to not be included in games at all. I mean I would take anything. A pitchfork, a quarterstaff. I like starting out weak. I just like long sticks. And I know that long sticks are historically OP but that doesn’t matter at all in games.

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I’m also just considering the major influences here:

  • Diablo 2 offers halberts in Act 1-2 of normal
  • Elden ring provides a legendary halbert off the first enemy you encounter (if you can defeat him)

So I’m not sure why nrftw should hide it for the first 15 hours of gameplay

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Yes no that’s a silly thought. There is no meaningful reason. It’s just a lack of content ATM I think. Halberds aren’t even my favorite weapons. I like glaives more. Naginatas. If we have Katanas we should have Naginatas.

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The weapons of the guards in the last area before the twins. OMG they got me drooling. I hope we can get them.

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Because in this game a halberd is a powerful end game weapon. One that you have to work towards.

At least at the moment, we don’t have a worn rusty starter halberd to play around with, probably because it is still early access.

So for now progression for hybrid str/dex 2h build is great axe into halberd for end game.

And that is honestly a good progression for the build.

A halberd was in history developed from the great axe, made longer and hybridized into a hammer/axe/spear.

So there are multiple progression paths for this build actually, from spear to halberd, or great axe to halberd.

And I can guarantee they are going to in the extra 125 weapons not added yet, add a 2h spear, but the great axe progression to halberd is more accurate anyways.

Remember, there’s 125 more weapons to come, it’s early access.

It seems like most weapons either don’t reuse animations, or use a variant of another animation. Like one rapier might rapid stab after a triple light attack, and one might do it on a roll. So it just seems like the weapons take some time to develop and we’ll probably get more in the future, the devs just need time to do so.

Glaives would be cool. Maybe one with some sort of leg sweep then stabbing them on the ground.

Oh, definitely. Every weapon has it’s own moveset and is endgame viable due to the upgrade system which is absolutely awesome for gameplay variety. I just hope my niche preferences are being considered here lol.

With 125 extra weapons you’ll get a quarterstaff and glaive, they already have a bardiche too, so you could build a character into that, which is closer to the glaive.

That sounds cool. I hope I will find it eventually lol.
I mean look at these beauties.

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Between the prologue, me going east on the shore, then all the way west, finally through the crack in the wall at the campfire, etc etc. I think I had a good couple hours in before I saved the blacksmith my first go.

Yes, if people read guides or look up videos of how to start, they may be able to get there pretty quickly, but I think you’re also discounting how long combat can take when you’re new to the game.

They could easily just place a weapon rack of sorts on the ship, and have you choose your weapon there.

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I’m not like great at the game, I died a crap ton in my first playthrough. Probably died 30 times just to fall damage… But the beginning of the game is just dodge once, suplex the guy, repeat to friends. With no points into stats, no weapon, no armor, they die in one suplex and a couple punches. At least the ones on the main path. If you went around the whole map and dug into every corner, then there’s tougher enemies like the giants that you can’t suplex…but there’s a few other ways to just stun lock them.

Now I am talking about runs with prologue off so that super factors into skipping over the boat. But my first playthrough was about 15 hours and my subesequent ones have been like 10 to get to level 30 across 9 characters. I do a mix of content, all the dailies and weeklies, story, and crucible. It’s about 10 hours per character. I would say maybe 20 if you’re trying something you’re unfamiliar with and struggling. Like some enemies you got to relearn based on what weapon you’re using. But a lot of the game is just dodge or parry, then kill them… or make a mistake and die. But perhaps I play glass cannons.

Edit: The first hour of my playthrough each time is mostly me dying to the giant in the war room because I suck at parrying but want to, so, so badly.

They could just dump a chest in front of you when you spawn at the beach and you pick the weapon inside.

Also I think dismantling gear for recipes would be a good idea And just more availability of white weapons and armor. Also less randomness and more customization of enchanting will solve many issues.

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100% would love a way to get more blueprints. It’s a pain in the butt for me to go, “Oh which of my guys knows how to make the X weapon?” and then spend 5 minutes loading in and out checking everyone at the crafting stations.

Edit: I also love the increase in gem drop rate. It has greatly sped up how fast I can make a build work. Relying on blues and purples to roll good stats is costly/or time consuming. I really like being able to tweak the whites with gems to fit the build.