The current system works fine. You will find a starter weapon that plays into your build shortly after starting. Your not going to get the best weapon right off the bat, but you will get one that scales with whatever primary stat you choose.
I tend to put a few levels into HP and stam to start anyways, so there’s plenty of time to find a dex or str or int weapon or hybrid weapons.
For instance, you start, you find a cleric mace. You use that for a bit, while putting 3 points into HP at lvl 2, then you find a dex dagger, and you wanted to build into Dex for bow build, but dam your stamina is low. Put 3 points into stamina.
Next 3 points into HP cause you’re getting melted by mushroom hat guys.
Your lvl 4, and now you’re at the blacksmith.
Buy a weapon that fits your build, and if you still haven’t found a staff, just go around and loot and kill till you do.
It doesn’t take long, and you can easily get a weapon for each stat before you fight the boss.
And if you’re going pure, no HP no stam no equip load, then just dump all points into that stat and loot away.
Most RPGs don’t give you the desired weapon right away.
This gives you a lower starting point and makes it more exciting when you get your desired build up and running.
Think elder scrolls, do they give you the weapon you wanted right away?
No you start as a dirty prisoner with tattered garbs and an apple. Same thing here, and it makes for a good fresh start on each character. You start as nothing, and have to beat your way up to the badass mage, warrior, archer, or rogue you want to be.
Gives the character more growth.