Why would I care more about your experience above mine? Ofc I don’t care about your experience. I want an experience catered towards me rather than you. Very simple concept to understand may be hard for you. I simply do not want transmog in any shape or form in this experience.
I feel like the idea of cosmetic appearance changes has a place in MMO type games, where fashion is a big factor in how you express yourself in the game world. In the various Souls games part of the chase, late game anyway, is finding that cool looking gear set that fits with your equip load.
As it is we’re still in very early stages of the game, and even then there are ‘good’ looking sets in all the different armour classes sets you can collect, and I feel like they’re designed well enough that you can mix and match and the pieces work together.
I don’t think this game has the type of colourful flashy aesthetic that necessarily needs a cosmetic armour system, it’s gritty ‘fantasy realism’, where everything you wear is functional. While I’m not opposed to the idea of cosmetic stuff, I also don’t think it fits into the design philosophy.
I’m going to make some assumptions, say max character level is going to be 100, in the current version of the game, at level 30, there is 3/4 (?) different styles of armour in each armour class at each tier. So you have about 32 different ‘appearances’ to choose from if you’re willing to upgrade the lower tier armours for their looks. Then consider you can mix the different sets to create unique appearances within that.
Take this notion and add another 7 tiers (assuming max level 100) and the possibility that they add unique or legendary armour sets at higher levels. Suddenly you have a huge number of different appearances to choose from. Now not all of these assumptions may turn out to be true, but I think it begs the question, does Wicked really need a cosmetic system? Does it actually ‘fit’ with the style and aesthetic that the game is going for?
Something else to consider is that cosmetics usually go hand in hand with monetisation, and we don’t really know whether that is something planned.
So there’s my take on this. I’d personally prefer a more Souls style approach where you find the armour and use it as it is, or mix and match to get the look you want, but I wouldn’t be against it if they did decide to include something for cosmetic purposes.
Because the feature being requested does not affect you. It changes nothing about your personal experience. You can completely ignore a system you do not wish to engage with. But you prefer nobody has that option instead of just not using it yourself. So yes, it’s very simple to grasp how ridiculous your position is.
Therefore, if I can freely swap affixes, or customize them transmog wouldn’t be necessary.
If we could completely freely customize our affixes and just upgrade the weapons and armors we want, sure I can see how we wouldn’t need both systems at that point. It’s not my preferred solution, but I can respect your position still.
Thank you.
Now if enchanting stays in it’s current form at launch. Then yes I would want transmog. Not my preferred solution, but I’d rather have, a, solution than none.
Also just for reference. I don’t agree with what @Chaplin is saying. There are things I’d like to see added that others wouldn’t interact with.
And the more I think about it, the more I like that idea. Both item and appearance matter then and could create an even greater memory attached to that item. Not a bad idea at all.
I think the only request I’d have in that reality is a hide helmet option.
I personally want transmog. I also want to be able to share my fit with people who join my world. I think the way it could be handled is have it turned off automatically for PVP and allow an option in settings to turn off or on seeing players transmogs.
Dyes would be dope. I spent a lotta time playing with that in GW2.
I’m alright with transmogs (yes, this is the most widely used term for making one thing look like another, because it started in WoW) as long as, 1. You have to get your hands on the armor, and 2. You can’t make your armor look like something above the level you are currently able to equip.
I’d rather have no transmogs, BUT, I absolutely don’t hate it as long as you can’t look like you’re sporting something you didn’t earn.
This exactly, we would have a sense of progression and a clear goal to work towards. We are now spending time fine tuning the item the way we want it. I don’t care how long I’d have to farm to fine tune it to perfection, I just want the option.
Also 100% with you on the hide helmet. Sometimes, you just want to see your characters face or hairstyle.
This could also be the other way around!
Everybody wants to look cool in the end and this leads to pretty damn cool knights and pretty damn cool mages and so on (barbie and ken world incoming). Ok “Everybody” is maybe to much but the majority of players.
No place for uglyness? Is there anybody who wants to play the ugly knight? Its a role playing game … and we got options for that for sure.
Stats and equipment should matter but maybe you can balance that with your fighting skills. So just wear whatever the game gives you … dont focus to much on the stats … if you want the perfect look there is a tradeoff to make
Pro transmoggers always say “this does not affect you, let me do my thing, why block somebodies fantasies”
But the reality is: Transmog highly affect other players. Thats what transmog is all about in a “multiplayer” game which wicked wants to be soon.
To be fair: its not open world and I guess we are playing in small groups of friends mostly. Maybe there will be an inspect option to see the real gear or an option to turn it off.
But i am with @RomoloHero: Its a game design issue. Transmog is a lazy solution for devs and for players to get around the core problem(its also a money/time problem for moon). More item variety or a solution which integrates with the world. In germany we bring our clothes to an “Änderungsschneiderei” Dont know whats that called in english So you can bring it and they change it to something … a vendor service as you will.
I will play the game with or without the transmog option, but i would not like to have it in there. Transmog is not a game breaking thing … but moon claims to reinvent the genre … so … just let it be, please
Tom, I appreciate the sentiment, but to tell players who play an ARPG, a genre known for collecting loot and wearing the strongest pieces to maximize your effectiveness, that we shouldn’t focus so much on it just seems a little silly to me.
The idea that transmog somehow affects players who do not interact with it is still a baffling concept that I have not seen substantiated in any manner.
Yes I prefer nobody has transmog option because it makes a better game. It is very simple to grasp why it makes a game better. I do not expect you to understand.
You can not substantiate why it makes it a better game, so I don’t really care until you do.
Elly, i hate to say that but this game does not want to be exactly like a classic arpg like diablo. It also got the soulslike label on it which shifts the focus more towards the players skill. Gear is not everything and should not be,… elly
No. Appearance should correspond to the gear you are wearing, especially during PvP. If I see somebody wearing heavy armor, I expect them to be less agile in their movements and would adjust my playstyle accordingly. However, if they actually have a light build due to transmogrification, I may have lost that battle because of the visual deception.
I would agree on transmogrification if it only affected the client side, meaning only the player using it would see the changed appearance, while other players would still see the original armor.
I’m sorry Tom, but this game is not more souls than it is diablo in that department. Loot stat weights are vastly more important here than it is in Souls games, so it can not be ignored in such a fashion, nor should it because it incentivizes players to disengage with the game systems.
It cannot be ignored but it also should not be overrated.
The problem we all have i guess is that the game identity is not fully clear now. Will it be more the souls way in the end or more gear oriented… both must be balanced out. I only hope this does not shift too much towards gear because there are enough games out there
I have argued a lot against transmog, I do hope people understand that my argumentation against transmog is contingent on the current state of the game. Buying gear from the blacksmith and randomly enchanting it seems like a gacha mechanic.
If the game launches with enchantment as is, I’d want transmog too.
If the game launches with customizable enchanting transmog becomes redundant.
In single player it wouldn’t right? Even in co-op it wouldn’t. Now, in PvP it potentially could. If you can change the appearance of a longer weapon with a bigger hitbox into a shorter weapon. So you create this optical illusion. But that is the only case I can think of.
If I am roleplaying as a knight and wanna live out that fantasy, and my bis gear is some hello kitty hoodie… Yeah I’m gonna want to change the appearance of that.
If their equip load is high enough they can be agile, it’s unrelated to armor appearance.
In the end I wanna freely pick my appearance to match my desired roleplay fantasy. The game praises itself for maximum freedom, I should have that freedom. For me the solution is to change some systems so transmog becomes redundant, if it doesn’t change I want transmog. Hell, I’d mod it in.
Even beyond just this general sentiment you’ve expressed, I think everyone enjoys when their characters feel like they are a part of the world instead of some hodge podge of circus colors. Most of the time, people are using features like transmog specifically to immerse themselves in the world further and to form deeper attachments to their characters and, as a result, the game itself.
I’m “baffled” that I have to explain something so simple.
It makes a better game because not having transmog encourages more interactions with the games’ systems like crafting gear/random loot/farming certain enemies.
Not having it encourages creating different builds because you want to look a certain way. If there was transmog you would simply choose a look and never have to make a different build to look a certain way. Transmog destroys class fantasy. Not having it makes it so you look like the class you are playing.
Not having it gives a constant and growing sense of progression because you can’t just pick a good looking armor set and look the same for the whole game.
Not having it means everyone will look more diverse and simply wont choose the best looking armor. And if you want to look good using different sets of armor you have to get creative and you have to earn it. Not having transmog is a vastly more interesting system that will force all the players to be more creative with how their gear looks and will create more diversity.
This game is not trying to be like Diablo 4 where your choices (apart from class selection at the start) have no consequences. Choices should matter even if they are only aesthetic choices. You don’t get to look like a lightweight assassin while wearing a chunk of metal on every part of your body. This makes the work developers put in to create different looking sets of armor obsolete since no one is gonna look like they are wearing 80% of the armor in the game because everyone would just transmog to the best looking ones.
If there was transmog for example in souls games something called “fashion-souls” would not exist or wouldn’t be as big of a thing. If they add transmog to this game it is just gonna die in terms of fashion.
If your answer to this is “it’s an option just don’t use it!” that means you have no idea what an intended experience in a game is and you don’t grasp that not every option is a good option to have so don’t even bother answering.