That is sadly, for me, why, like I said in this post, it feels like two very distinct games …
And seeing the popularity of this post I don’t think I’m the only one worrying …
That is sadly, for me, why, like I said in this post, it feels like two very distinct games …
And seeing the popularity of this post I don’t think I’m the only one worrying …
What are you talking about? I made a mage and I couldn’t put a bunch of stats into health, equip load or stamina. Have you made a mage yet?!
Could you try to conversate a little bit more politely? You are super confrontational in your posts.
totally agree. there are still mages in this discussion but i think it should be a more intentional build direction being able to “spam” runes and all other builds should only be able to use them occasionally. maybe even parry shouldn’t automatically fill up your whole bar.
Sounds to me like the best compromise possible that could be made here.
At equivalent Level and Gear Level:
But in no case the overall damage output exceeds outrageously the other options.
And in no case the overall damage output is deceptively lower than the other options.
yea. f.e. i often don’t even think about my runes with my heavy melee char. partially because i can’t really choose which i am using right now so i get bored of them. i just use my basic moveset most of the time.
At the same level of damage Attribute investment a character using an INT Staff has the same amount of health as a melee character using a Greatsword, while having more available weight to stack heavy armour because their weapon is lighter. The assumption may have been that casters would invest more of their Attributes into Focus, but since Focus attacks are currently also the primary way of dealing damage in melee this requirement is no different for melee characters. As previously mentioned you can have 4x your starting Focus for only 6 Attribute points and 2 rings, so there is no reason for a caster using an INT Staff to have any less health or armour than a melee character using a Great Sword.
In fact, Blink enables you to play at high weight while still having access to the best dodge in game, making it even more practical to run maximum weight armour on a caster as it is on melee. You’re describing a fantasy of what you assume a character should be, not the reality of the videogame.
or make the basic attack/heavy attack a main force while the runeskill have long cooldow and is a strong attack to use occasionally. that way you dont have a build that work with only runeskills and outskills everything, its there only for some extra like parrying to get critical hit
no cooldowns. but focus gain can be nerfed in melee.
I see your point but I also think the crucible is just supposed to be like a tiny part of the game. And unfortunately this is the symptom of early access.
There should be like 5x the areas to explore and other end game things to do they just aren’t here yet. And a lot more bosses.
It could be an option.
I’m for “Play whatever the way you want to play!” and the hint @Lolli42 came with which lead to the solution I was thinking, to me, addresses all the balance issues you can think of.
I said it earlier, but differently, in this post, but, this game has an identity crisis and the clarity of its vision is nowhere close to be made.
That is why you end up with so much dissonances in its progression systems and its overall gameplay.
It needs a clear core philosophy and, more important, needs to stick to it.
Most of the solutions you guys are coming with, and I appreciate them, are there to fix the symptoms, but there is an underlying disease, holding the game to feel even throughout the entire experience.
What they should do now is to take a deep breath.
Stop these daily mini-tweak updates. It just gets things worst …
Except for performance issues, critical progression issues and, maybe, quality of life features.
Read what we all think about the game at its current stage.
Make decisions about what is relevant based on their initial vision.
Come up in a month or so with a more solid update and direction.
And don’t get me wrong: I LOVE THIS GAME!!!
All the criticism I have is just passion for it. ![]()
I hope you are right. ![]()
to be fair, game designers and programmers are not all connected and can’t work independently. they can definitely still work on technical issues and simultaniously work out concepts for a better design.
They have everything to succeed, even more.
They now need to make meaningful and decisive core design decisions.
I can assure you, everyone is aware of this. ![]()
Like your video and the before/after style. Toggling between the “real fight” and “spamming rune attacks” makes me laugh ![]()
Nice parries tho!
I think percentual leeching in any form must be extremly rare.