What happened with the Crucible?

You start this game by having to be careful about your surrounding, wisely choosing your encounters, being mindful about your resources.

Then, the Crucible …

You have to crank up all the numbers, become a demigod, have this hit first and spam mentality.

Don’t get me wrong it is not that I can’t beat the Crucible , I’m farming it now.

By the way you can check my guideline to start doing it.

But it really feels like I’m playing 2 different games …

Is it what people expect from this game ?

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bro, it’s only 5% of the whole game, maybe even less. It’s just EA. It’s not the end game, give the developers time, let them cook

That is exactly why I am opening this topic so we can see on both side, player and developers, on what and how it is worth investing more time.

I think they are trying to give an overview of what to expect in the late game compared to early game. Going through the first ACT was quite easy, I spent a lot of time upgrading the city and finished it at lvl 17 but bro after that the game became unbeatable. The difficulty increased like 100x and it’s almost impossible to kill the mobs unless you master the parry, dash, etc. You have to be patient to hit them, waiting and counting their attacks so you can hit in the blind spot and not get hit back. I feel like this in the end game will be amazing, but I agree this is a bit frustrating in the first map when you should only be farming clay and cooper but can’t hit a tree without getting killed by an arrow lol

Like I said, I have no trouble beating the Crucible, this is not where I find this choice questionable.

The main issue I have is how it works and what it forces you to do.

On paper having an infinitely repeatable content may sound like the best idea you can have.

But what happens in reality is that if you want to do it smoothly and repetitively without being rapidly bored you need to build this meta beefy build which end up being some sort of a overpowered machine.

And this, for me, clearly breaks the game promise with a visceral combat system and what you experience at its beginning.

And if you tweak it with higher difficulty people will just flee the activity because it is not only boring but hard at the same time.

I feel like mob placement could be looked it. Sometimes I feel like there is 0 pressure and other locations have too much mobs in tight locations surrounding ledges.

Most of my deaths are due to ledges as well :joy:

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I have the same experience … :no_mouth:

While I don’t think the Crucible should be reworked, I think there could be a reworking of rooms or enemy placement to give the same methodical thought we played the rest of the game in.

There definitely are some rooms in the Crucible where I can waltz around in, while others I’m dodging everywhere and failing parries.

I am farming it too now but I am not enjoying it tbh. I already made a post about how much I dislike it. It feels like being trapped in some sort of groundhog day, one room after another and another and another etc.
Also the most dangerous enemy I think is gravity because maps seem to be designed to let the enemies kick you of an edge a lot!