Worries about the impact of 'ARPG' stats on Combat (70odd hrs)

They have everything to succeed, even more.

They now need to make meaningful and decisive core design decisions.

For me it’s how they are going to manage enchanting. Because in it’s current state it’s bad.

Too much randomization, too little customization.

Too much favoritism towards purchased gear, since it’s easily available.

Curious to see where they take this.

A video I just found kinda showcasing that rune spam builds are OP (and probably not intended)

I can assure you, everyone is aware of this. :sweat_smile:

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Like your video and the before/after style. Toggling between the “real fight” and “spamming rune attacks” makes me laugh :smiley:

Nice parries tho!

I think percentual leeching in any form must be extremly rare.