Worries about the impact of 'ARPG' stats on Combat (70odd hrs)

It could be an option.

I’m for “Play whatever the way you want to play!” and the hint @Lolli42 came with which lead to the solution I was thinking, to me, addresses all the balance issues you can think of.

I said it earlier, but differently, in this post, but, this game has an identity crisis and the clarity of its vision is nowhere close to be made.

That is why you end up with so much dissonances in its progression systems and its overall gameplay.

It needs a clear core philosophy and, more important, needs to stick to it.

Most of the solutions you guys are coming with, and I appreciate them, are there to fix the symptoms, but there is an underlying disease, holding the game to feel even throughout the entire experience.

What they should do now is to take a deep breath.
Stop these daily mini-tweak updates. It just gets things worst …
Except for performance issues, critical progression issues and, maybe, quality of life features.
Read what we all think about the game at its current stage.
Make decisions about what is relevant based on their initial vision.
Come up in a month or so with a more solid update and direction.

And don’t get me wrong: I LOVE THIS GAME!!!
All the criticism I have is just passion for it. :slightly_smiling_face:

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