I’ve been playing No Rest for the Wicked for a while, and I’m curious about something: why can’t you reliably upgrade weapons from common (white) to blue and from blue to purple? From what I’ve seen in guides, enchanting with Eleanor or using precious gems can increase a weapon’s rarity, but it’s all up to RNG. For example, a white weapon might turn blue or even purple, but there’s no guarantee you’ll get what you want. On top of that, enchanting makes you lose all the runes and gems attached to the weapon, which makes the process even riskier.
To me, this feels like an odd choice, especially since the game boasts over 150 types of gear (weapons, armor, etc.). With so much variety, why make upgrading rarity so unpredictable? Instead of customizing a favorite weapon to fit your playstyle, you’re forced to either farm new gear or pray for luck when enchanting. This is especially frustrating when you find a weapon with a cool design or moveset that suits you, but its base stats or rarity don’t cut it.
Still, why not give players a way to reliably increase rarity? For example, adding expensive materials or tough quests for upgrades? I feel like that would make progression more satisfying, especially since weapon durability wears down, and you’re constantly forced to repair or find replacements.
you can easily reroll any enchantment by using embers (one ember per enchantment for each reroll, even the red ones on purple tho it will always be red), but you are right, the system is not the most elegant and is very grindy if you are gunning for god-rolls… also, is very bumming when the enchanted gear turns out blue… (also, bear in mind you can use embers to add enchantments to gear not yet full 3/3 for blue, 5/5 for purple)…
but overall, yeah I hope they change it a little bit to be less RNG dependent (it does often feel like a waste of time)
Yeah, the reroll feature needs lots of improvement, if I use an ember to remove a perk, I don’t want the same perk to show up again after using 3-4 embers, sometimes I feel I’m wasting embers in re-rolling the same 3 perks and the ones I want won’t ever come up.
Would be nice to have more information about how the rerolls work and how they use a pool of perks.
I disagree,
its enough embers and you get max rolls when exalting items in endgame.
There is one thing that was really helpful though:
I rerolled multiple items also sometimes just for design and additionally respecced about 100 Attribute points and I am still above 200 embers still getting more.
My basic observation is that you need around 30 embers (subjective I didn´t count) for a perfect item when using the info from the link above.
It is more challenging (but still in a good place imho) to get the plague infestation materials to exalt and upgrade the items.
true, indeed need rework, or at the very least some heavy tweaking… is not the best if you wanna make a very specific build… personally speaking, the longer you play any game the less grindy it should progressively get… milking investment feels bad even if they are not necessarily charging additional money for it…