Let us know how you go. You received a lot of tips here, so if you apply some of them you should be good
Easy mode is: buy recipe for Mushroom and Curry & craft at least 6. Get as much armor as you can while maintaining fast roll (you can drop weapons), buy 15+ bombs. All you have to do is to dodge his attacks, which should be doable with fast roll. There are some small windows after bigger attacks when you can throw bomb/heal.
Otherwise I only managed to kill him on 6th try with claymore on fast roll. But with bombs it takes me 1-2 tries.
To your consolation, I also find parry to be very difficult.
I parried my way with claymore the whole game. Once you are familiar with the system it is a killer, since you get full focus every time.
I’m fully onboard with the viability of parry, and I love to use it myself- although I’ll confess that I find it easier with a shield than a 2-H. I parry bosses, and I parry the Sword Saint.
My advice was specifically for a player who can’t beat the first boss, and is struggling to the point that they’re going to give up the game. That is not someone who should be trying to parry boss attacks in lieu of learning the basic mechanics of the game.
We’re trying to teach him to hit 3-pointers when learning to do a layup will easily carry the day- if you’ll excuse a sports metaphor.
The first boss is not a difficult boss, by any stretch or framing. If you can’t beat him with regular evasion and a sword n’ board approach, parrying is only going to be worse. This is a boss that you can beat 10/10 times- without realm grinding- with basic, patient play.
Whilst I agree, patience is a skill and a game should introduce that this skill is required and needs to get better as you go through the game.
The patience required for beating Warrick easily is too high (or alternatively, not clearly explained to the player)
I think Warrick isn’t particularly too hard, but he’s optimized for maximizing Steam refunds because of the combination of:
- hard hitting, fast, long attack range
- heals can run out
- very small toolbox available to the player
- unskippable
If they introduce multiplayer, I would just sit at Warrick the entire day to help noobs to reduce steam refunds and negative reviews.
That’s a fair point. A new / relatively unskilled player could easily run out of food and have to grind out healing items to continue to face Warrick, and that could be very frustrating.
My suggestion in boss fights where you are stuck is always this- don’t heal, and don’t attack back (so it’s a ‘free’ loss, minus equipment costs, which are zero at this point). Just learn to dance with them, so that you know their patterns and when you can attack. You learn the openings much more quickly when you aren’t rushing in to try to squeeze out some attacks.
But, I wouldn’t expect a newcomer to know to do this.
Perhaps the father/daughter that you meet by the campfire (with the dead deer) could stand by the Whisper there and hand you 7x soup or something like that if you are low.
Alternatively, maybe something triggers the surrounding enemies to respawn so that you can get another 2 levels. I don’t think the workaround should have to be ‘open a new realm so you can grind.’
I’m 100% with you on this, I think that would pretty much solve the problem for 60% of struggling players. The others would be helped with more elaborate changes such as multiplayer, or Fillmore joining the battle
Dude, I’m so invested if you can defeat it. C’mon, we all believe you Daniel, go get him for us xD
Really, create a new realm, level there more a bit, use the tips you got here, and I’m pretty sure you can beat him. Also, the rest of the game won’t be that hard because you will understand the way of the souls after this.
One MAJOR tip I would give: Do not, literally do not use a shield. It burns your stamina so hard, doesnt worth it.
Let us know man, cheers!
Run as far away as you can, he will almost always leap at you, dodge when he’s right above your head, hit him two or three times depending on your weapon, dodge backwards, repeat til dead.
Just bait him into doing his most obvious attack.
This strat works for all but riven twins.
Worked for twins as well for me, with the added complexity of exploding balls on some areas
Thanks everyone for the encouragement. If it wasn’t for all the responses here, I wouldn’t even consider giving Warrick another try.
I plan to try again this weekend when I have time to start over with new character and new realm.
I have my OBS all setup now with a controller input overlay, so I will record my attempts.
I just punch that dude over and over again until it died. It took a long time but it is killable.
LETS GOOOOO can’t wait to watch the attempts.
I’m likewise invested - I dunno about that shield tip though. There is a time where taking a hit to the shield is going to be better than taking it to the body, or panic rolling. But it’s only use is to put up right before you would be taking a hit…
Ayyy let’s gooo!! You got this
you can ask someone to beat it for you when multiplayer is out
It took me about 10 or so attempts. I rerolled my character 3 times until I got the double daggers from the first big weapon loot on the beach. I stayed in the light equipment load and farmed a ton of food. With the dash from a light load and a stockpile of food. Carefully clearing my way to the boss and then downed him pretty quickly with just a poke stab with the dagger, then dash away. Rinse and repeat.
The second major boss in the sewers even with two phases was much easier because I had a chance to farm xp and gear.
Boss kinda reminds me of Lagon in Last Epoch. Totally a player skill / competency check.
Don’t worry there are more random mobs in the game that will make you rage and you WILL die to the most dumb stuff.
The Axe dudes who get up 1 second after a knockdown and instantly shove you…
I captured some videos of my fights with Warrick.
First, a bunch of failed runs with my og character.
These were pretty much the way all my attempts went. I wasn’t going in all super-aggressive attack spam. I was trying to dodge or parry and attack in the openings. Sometimes I hung around a little too long before dodging back between attacks.
Then I started over with a new realm and new character. I put most of my upgrade points into equip load with +1 in stamina and I think +2 in health. In this run, I found the 1-handed sword on the beach, instead of the claymore, and soon after found the dual daggers. I have mixed feelings about the daggers - their attacks ARE quick, but the reach is very short - and you can see in the vid below that I had a few moments where I had trouble with not being close enough to hit. I didn’t really plan on a particularly different strategy, but I was a bit more cautious than before & didn’t even attempt any parries - only dodging.
I had an input overlay up and after looking at the footage carefully, I think I’ve spotted some of my issues:
- dodging too early: I mentioned this before - I had a hard time finding the correct timing for the attack wind-ups / anticipations. I’d see the start of the wind-up and hit dodge or parry too soon & then get hit with the attack. When I chatted with a friend of mine about it, I realized the wind-ups almost have 2 beats - 1st draw your attention and 2nd the start of the actual attack. That was throwing me off before, but in this run, I purposefully tried to delay my dodge a fraction of a second after seeing the start of the wind-up - almost waiting as long as possible for the attack before hitting dodge.
- dodge button unresponsive: I had mentioned before that I thought it felt fairly random whether my dodge or parry would actually happen and looking at the vid frame-by-frame, I can definitely see times when I hold Y and I’m still stuck walking or tap Y and my character doesn’t dodge. Some of these failed dodges are when I’m still finishing an attack anim or an eat anim, but others seemed to happen even when not playing one of these actions. I think this is due to demuxing the inputs - hold for sprint vs tap for dodge. I think I must sometimes be holding down the dodge btn a tiny fraction of a second too long, so when I release it, I’m just outside the release-for-dodge window, and just into the hold-for-sprint time.
This is a tricky one, as action on key down vs action on key up have very different feels and implications.
Anyway, this is far more analysis than I ever intended to do. I’ve beaten him, I don’t have to fight him again and I can now play the rest of the game.
I still think he’s a little too difficult for the first boss in the game. If he was boss 3 or 4 - or even 2, I think it’d be ok. But for the very first boss, he’s a bit too relentless. Especially since there is no where to withdraw to farm for xp / materials. If you’ve scrounged the whole area before you reach him, you’re pretty much just getting weaker each attempt and are left with no other resort than to start over. It’s this downward spiral that is my biggest problem with Warrick and where he appears in the game.
And yeah, those axe dudes that immediately break out of the stagger injury anim to knock you down are pretty annoying
GG Daniel! We knew you could do it! Here’s some feedback I have.
The biggest thing I notice about your earlier fights is that you weren’t healing. I assume you were just facing a shortage of resources. I don’t really know how often resources respawn in the early game to make food, but I personally never felt like I was short of healing when I played it. Eating mushrooms will even heal you, and you can find those all over the place. Healing was probably the main thing separating your victory run from your earlier runs.
The second biggest thing I notice is that you’re missing a lot of punish windows. There are so many moments in your fights when Warrick is just standing there wide open waiting for you to swing away at him. For example, in your first video at 5:30, he’s completely staggered for roughly 5 seconds and you’re just walking away from him instead of attacking. At 1:55, you had a big window after parrying him but only took advantage of it for a brief moment before walking away from him for no reason. Those are just a couple examples out of many. It’s important to recognize those openings and take full advantage of them. Just unload everything you have on them. It may sound counter-intuitive, but sometimes you’ll want to hug the boss as closely as possible to take advantage of those windows too.
Everything else seems alright though. You’re not really doing anything fundamentally wrong. You have the right ideas about dodging, and for the most part you’re doing it correctly. Sure, you have plenty of early dodges, late dodges and panic dodges wasting your stamina, but getting tripped up like that is to be expected. The boss has a lot of weird, long wind-up animations, and learning the timing on those is the entire point. It’s the entire point of the game combat-wise. As long you notice those moments that you dodged improperly, you’ll continue to improve and manage your stamina better. One thing to consider is that you can use sprint in combat. You don’t just have to rely on dodging to avoid attacks. Sprinting can be useful for either closing or widening your gap with the enemy.
Hope that helps.