It’s a very modern and common issue which troubled me these last years that I affectionately call the Malenia Dilemma.
Let me explain.
The first observation I make is this one.
If you take games like Elden Ring, Path Of Exile, Diablo 4 or pretty much any MMORPG, the number of potential builds is above the million possible combinations.
But if you really want to finish these games at their highest level, in most cases, there is less than 10 viable builds.
If you add to that extra accessibility features like extra healing capabilities, more powerful super attacks and so on, you end up in the Malenia Dilemma: developers can and have to crank up the difficulty to legitimate the existence of these META builds, leaving behind all the players who wants to play their very specific non META fantasy.
And this is the direction where the Crucible in No Rest For The Wicked is heading now.
And don’t get me wrong I love No Rest For The Wicked. I just want clarify for myself and maybe for some others why things are the way they are.
I’ll provide an example by talking about me.
I don’t like power fantasy builds.
By that I mean I don’t like builds with super powers or magic, like Focus attacks in No Rest For The Wicked, or, Weapon Skills in Elden Ring.
I’m not saying that it is by essence a bad thing, it is just not my thing.
Like you maybe like potatoes and I don’t.
My gig is a sword, daggers or a claymore using only the basic attacks and as naked as possible to be as fast as possible.
In No Rest For The Wicked I play a daggers and cloth armor build without leveling my attributes and I rolled on the Main Story but it will surely not work as well in the Crucible.
That’s how I played all the Souls-Like up to the infamous Malenia where I had to completely rewire my playstyle to get rid of her (because I’m not as good as Let Me solo Her, who, by the way, also uses a META build).
So, my personal conclusion on all of that was that Elden Ring and maybe all of the next From Software games won’t be for me anymore and, maybe, the Crucible in No Rest For The Wicked won’t be for me too.
And it’s not the end of the world, it is just how things are.
The only solution I see to alleviate this problem is to reduce the power gap between the worst build possible and the best META build by, maybe, reducing build complexity.
Which is pretty hard to do in modern gaming because most people, including me, expect new features to play around with in any new game or sequel.