My feedback is extremely negative for this update. There are things they did unnecessarily, they changed the jewelry leaving it 50% weaker. What is this for?
The game was really cool, it was fun to create builds, get to the endgame, and delete the boss with 1 hit.
That’s what you play a damn game for… I bought this, spent 300 hours playing it, and now an update comes and takes away everything that made me love the game.
In addition, they removed the duplication of items, I DID WHO WANTED, it didn’t impact ANYONE’s game.
So make these damn items drop faster, because those who work and play for a maximum of 2 hours a day don’t have time to spend fishing and trying to remove a horrible addition now that it’s been half removed.
Look, even if there was a way I would want my money back, extremely ridiculous.
I will remove all positive advertising I made.
This just shows that the company does not provide options for players.
Create an EASY / DIFFICULT option that encompasses all of this.
OF OPTION for players on how to play, don’t come and remove what made everyone buy.
This is a fairly loaded feedback. To be entirely forward - I don’t think the tone is appropriate for discourse on a public forum, even if you are coming after the company.
One of your points is interesting:
and delete the boss with 1 hit
They did say in a community stream that this was not intended in the game. Tough fights (such as endgame bosses or whatever is an endgame boss in Early Access) should stay strategic and somewhat difficult.
Dealing thousands upon thousands of damage and erasing a boss’s existence in a couple of runes is not intended. It was essentially an exploit of poor game mechanics and balancing, not something they want to build into the game.
They have been very straight in saying that “clear the screen” mechanics seen in other ARPGs is not their vision.
Buying a game in Early Access carries a risk - the game changes, and no change will ever satisfy 100% of the existing playerbase.
i agree with this !
fine tuning on damage output should be done to lower it , but not Butcher the utility aspect of it , the max enchantment power could be 70% ,
for 1 shoting the boss yes i dont like that , but there are other better things to do to mitigate this , like increasing the damage output of the bosses , their Armor ,
or make them more aggresive for example
now at this current state , even with max heavy armor and max damage resistance they can still one shot you , which is not a good thing at max level max build ,
plus crit chance / damage is now out the window // magic and ranged build will become ‘‘meta’’ now
We do not act on subjective opinions, just how civil people stay and if they are at least contributing something to an on-going discussion (which your comment does not, case in point. If you disagree with someone so much please just ignore and move on!).
Silas
It’s fine to disagree, but let’s stay away from deciding if someone’s tone is appropriate. The mods can decide that.
It feels disingenuous to comment on someone’s tone because you don’t agree with what they say.
By the way, I also don’t think we need one-shot builds, but that goes both ways, neither the boss nor the player should do that to each other.
Well, I don’t know why but they removed my other open topic.
I’ll attach it again, I don’t come here as a person who wants to fight.
I understand that the game is in the creation process, however, my friends and I played it for more than 500 hours straight when the multiplayer was released.
The company got everything right, then in one version the jewelry was changed from 100% to 50% and it basically remained useless.
I understand that the game has to be difficult, and as the community likes to say, “Deleting” monsters is not always pleasant.
However, your game did this in a spectacular way, the progression was very good to play. You literally started as useless in the game, after 300 hours with char you managed to kill monsters in a satisfactory way.
With this change it took away that, there’s no reason to play, there’s no progression, you go for 300 hours and you’ll remain weak, useless within the game.
Your game was different, it wasn’t an ARPG or a Souls Like, it was just a different, magnificent game.
Now it has become more of the same.
I wanted to suggest leaving an option for those of us who like to play with jewelry as it was, 100%…
Wow what it costs to do this, the game isn’t even competitive, you play with your friends.
Those who want to play with the jewels as they currently are, play, those who want to play as they were since launch also play.
I don’t understand the difficulty of something simple.
Very much disagree with this. Toning down player power was very much needed. I played 4 different characters during the Together patch and even with very much unoptimized builds there was barely any friction from beginning to end (especially bows). And the damage increase from certain rings was just way, way way overtuned.
I sometimes maybe had max an hour to play and never encountered any issue with progression.
The promise from the get go was, that Wicked would have engaging en challenging combat. Deleting bosses in 1 hit is not that. Also duping absolutely had to be fixed.
We already have an easy mode in the game, if that’s not enough then you might as well just use a cheat engine.
I would argue Wicked is unique, precisely because you will not be able to 1 hit bosses, because fights with normal monster will matter and will acutally be a dance like was mentioned many times.
blowing up screens, 1 shotting bosses, being showered in loot are all standard in all other current ARPG’s, that is not what Wicked is or is supposed to be.
These adjustments were needed and bring the game closer to the vision that was promised.
That’s why I suggest giving the option, those who want to play with the jewels 100% have the option and those who don’t want to have the option.
Honestly, if the company prefers to keep it and not even give the option for this choice.
In addition to my wasted time, I only regret the amount I spent, even being able to buy another game.
But that’s life, in the end the game company decides.
I don’t see any problem with giving the option to choose, I think the game becomes a waste of time, as I don’t see any improvement in parsonage. You look a little horrible, not completely horrible.
That’s all that changes, archer damage is rubbish, it starts with no defense, obviously the focus is damage.
Same thing, if you do a lot of damage you have no defense, and the amount of damage now is like giving a hir of 1200… that’s complicated.
I emphasize that I don’t see any problem with giving the option to choose, since each person literally plays in their own WORLD, it’s not an MMORPG game.
The nerf was not to every ring, just the ones which had some power issues. You were probably using them because of how powerful they were. Those rings are still good and useful. What has probably made you feel less powerful is the nerf to enchantment power. That had way more of an impact than to the few rings that got nerfed.
I’m not talking about rings… I’m talking about GEMs.
Example:
Mottled Black Pear that was 50% before it was 100%…
That’s what I’m referring to. What I’m suggesting is that this is a form of choice, like all other games that are “offline”, for example, Enshrouded, you adjust the difficulty as desired, as it is not a game in which you compete. You play with your friends only.
If it is a very hypothetical case, attaching an arena that fights against several people, you can still adjust the damage of equipment for PVP without needing to influence PVE.
But I’m starting to think that the discussion is useless, it’s easier to create a mod or just keep playing in the old version.
It’s very difficult to explain something simple, option > GEM 50% or 100%
If i am not mistaken, in one of their podcasts they mention a plan to raise the character level cap, update level cap, and adding more improved gem… So maybe they planing to reserve the One Shot privilege for endgame final build… Or maybe, the end game boss are planed to be one shot proof, and they giving us a sample of what’s comming…
Probably not. The devs have been outspoken on the idea that oneshotting bosses is not the intended experience, and merely (as we both seem to remember similarly) a product of the current cut-off in progression.
There will likely not be separate balancing for PvP/PvE in Wicked. PvP balancing is not intended to influence PvE balancing. You’re experiencing something close to the intended PvE difficulty.
Have you considered turning down the difficulty using the existing option rather than wishing for cheat mods to restore the unintended, unbalancing effects of excessive enchantment power?
I also agree, the game has become extremely awful. They had a great game on their hands, simply opting to remove such an option overnight was totally unnecessary.
They could have given the option to choose, it wasn’t necessary, just as you said before, the game is single-player, at most you play with your FRIENDS. Following simple logic, they could have just given the option to choose.
That way it would have pleased all kinds of tastes.
Currently it’s not even fun to play, I feel the same way, I put in hours of gameplay and now it’s become something meaningless.
The builds never get strong.
Besides being difficult to create an item, the damage is awful.
Anyway, I hope the DEVS look at the post and understand this, give the option to those who want to play.
How is using a mod in a single-player game cheating?
This is a genuinely absurd take.
Are you suggesting it is impossible to cheat in singleplayer? Decades of games had cheat codes for singleplayer only.
It depends on what you consider ‘cheating’. Gaining an unfair advantage over others? Absurd in singleplayer, outside of leaderboards perhaps. But in the sense of breaking the explicit rules of a game, you can absolutely cheat.
If the game has constraints or rules and you bypass them (through external tools, exploits, mods, even cheat codes), you are cheating. Modifying the game to have 100% stronger enchantment power gems, restoring hardcore saves after death, editing saves, duping embers: all are cheating.
I am not moralising here. I do not consider cheating in singleplayer morally reprehensible, and it is my view that people should enjoy games the way they want as long as others are not hurt or deceived. And regardless of morality, not all mods are cheats either (graphical mods, mods to increase difficulty).
But to claim that modding to re-enable godmode and oneshots isn’t cheating would be a genuinely absurd take.
Moralising below this point.
There is strong stigma surrounding cheating, mostly perpetuated by a strange and insular people who derive self-worth from beating difficult games or collecting achievements, but also need exclusivity, public recognition, or for others to fail to feel superior.
I consider the above mindset as incomprehensible as the masturbatory playstyle of people who run through vast maps with what amounts to godmode and oneshots. This mode of play is often found in ARPGs or Asian MMOs, is often considered a ‘reward’ for playing enough, and it is the removal of this which is being lamented in this thread.
Nevertheless, my inability to understand does not imply a moral judgment. I would feel arrogant by separating ‘good’ reasons to cheat from ‘bad’ ones, or if I told people that their way of having fun is wrong. I feel arrogant contemplating that cheaters deprive themselves of a feeling of growth or accomplishment.
From a game-publishing perspective, cheating (or, by an oversimplified extension, modding) can prolong or shorten a user’s experience:
- Shortening it when a user tires quickly of a game after instantly receiving everything and experiencing everything;
- or prolonging it when cheats are used to surmount ‘quitting points’, be it insurmountable obstacles, reducing grind, or adjusting to the personal preference for easy wins that I find myself unable to understand;
- or prolonging it again for those players that have experienced everything, but permitting rapid experimentation, bug-finding, adding or repeating content.
It’s still cheating. There’s nothing inherently wrong with it, but ego enters the discussion so readily that it quickly turns to poison. There may be some overlap with the difficulty debate in Souls.
Well, I understand your point, it’s not even a cheat, the GEMs already had 100% and others 70%, but the game actually changed due to PVP.
However, it was very boring to play, a lot of builds died. The purpose of the game was to have fun.
Archers became horrible, magicians became boring.
I will give some examples:
1- the game could give the option to choose a GEM difficulty mode like in the past or like NOW.
2- The reason was pvp… right then it’s simple, put a players vs players option for the damage to be reduced, there was no need to change the GEM.
3- Another point is that the game is only with your friends… So there’s no reason to have “balanced” the game that way, it killed 80% of the builds. Other than for you to become “Strong” as we saw on YouTube and tested the builds. It was more than 200 hours of play with the character.
I honestly can’t see a plausible issue for this. Why not give the option of 100% GEM (in the case of some as others were 70%) and the current option of 50%… Folks, it’s just an option. It would suit all tastes.
I understand those who want much more difficult games, which I say again, to the point where a wizard could kill in hit kill, it took 200 hours of play… 200 hours… that’s no small feat.
There already is a difficulty mode, just not for gems. It should make your strength functionally similar.
The reason for the balance change wasn’t PvP, it was PvE. Players were grotesquely overpowered in PvE. (I hope that more ‘builds’ die, especially the ones combining lifesteal and health-as-focus.)
It does not take 200 hours to make the game a cakewalk. With the current balance on a fresh character you can comfortably play through the campaign in 20 hours and still be so strong there’s no reasonable chance of you ever dying, especially using the built-in easy mode.
Only if you use a cheat to craft items, otherwise it will take a while to assemble your items.
Now after the modification no one hits 100% critical, what sense does it make to have critical… What sense does an archer have when hitting harder the closer they are.
Then use a sword.
Now telling me that the game is more fun than before is crazy.
I understand that some will want to, that’s why I suggested the proposal of giving them the option to choose.
Since it’s a game that you play just you or a friend.
For example, if you use this option in the game, how will it affect you?
Nothing, why do you play as you want, if you want to play with weak jewels, play, if you want to play as it was before, play… It doesn’t affect the other player.
You know its the other way around.. it kind of became the META to only use Low Health 100% GEMs ![]()
Some friends doesnt always tell the complete truth until a few years later for why they quit a game, sometimes they quit simply because they got pressured or made fun of by other friends for not using the same overpowered build..
That’s simply wrong. You can grab suitable enchantments from Eleanor and bounties, and if you’re selling enough loot to be able to afford it, from Finley or the Seneschal, especially if you play multiple worlds on one character (I don’t).
In your implausible figure of 200 hours, you could feasibly assemble a perfect set, but there’s no need to have perfect rolls or facets or any exalts at all to be extremely strong. There’s not even any need to upgrade beyond the store-bought level 9 to finish all content in the game easily.
If you only consider critical hits valuable when you have 100% crit chance, you are mathematically ill-informed. Besides, it is still possible to hit 100% crit chance on every weapon, with a current theoretical maximum of 157.5% crit chance (or 180% against burning enemies), even though it’s inferior to armour penetration.
And yes, the game has become much more fun to me, including archery (though even I feel the damage drop-off may begin slightly too close to enemies).