Totally unnecessary changes

My feedback is extremely negative for this update. There are things they did unnecessarily, they changed the jewelry leaving it 50% weaker. What is this for?
The game was really cool, it was fun to create builds, get to the endgame, and delete the boss with 1 hit.
That’s what you play a damn game for… I bought this, spent 300 hours playing it, and now an update comes and takes away everything that made me love the game.
In addition, they removed the duplication of items, I DID WHO WANTED, it didn’t impact ANYONE’s game.
So make these damn items drop faster, because those who work and play for a maximum of 2 hours a day don’t have time to spend fishing and trying to remove a horrible addition now that it’s been half removed.
Look, even if there was a way I would want my money back, extremely ridiculous.
I will remove all positive advertising I made.
This just shows that the company does not provide options for players.
Create an EASY / DIFFICULT option that encompasses all of this.
OF OPTION for players on how to play, don’t come and remove what made everyone buy.

This is a fairly loaded feedback. To be entirely forward - I don’t think the tone is appropriate for discourse on a public forum, even if you are coming after the company.

One of your points is interesting:

and delete the boss with 1 hit

They did say in a community stream that this was not intended in the game. Tough fights (such as endgame bosses or whatever is an endgame boss in Early Access) should stay strategic and somewhat difficult.

Dealing thousands upon thousands of damage and erasing a boss’s existence in a couple of runes is not intended. It was essentially an exploit of poor game mechanics and balancing, not something they want to build into the game.

They have been very straight in saying that “clear the screen” mechanics seen in other ARPGs is not their vision.

Buying a game in Early Access carries a risk - the game changes, and no change will ever satisfy 100% of the existing playerbase.

i agree with this !
fine tuning on damage output should be done to lower it , but not Butcher the utility aspect of it , the max enchantment power could be 70% ,

for 1 shoting the boss yes i dont like that , but there are other better things to do to mitigate this , like increasing the damage output of the bosses , their Armor ,

or make them more aggresive for example

now at this current state , even with max heavy armor and max damage resistance they can still one shot you , which is not a good thing at max level max build ,

plus crit chance / damage is now out the window // magic and ranged build will become ‘‘meta’’ now

We do not act on subjective opinions, just how civil people stay and if they are at least contributing something to an on-going discussion (which your comment does not, case in point. If you disagree with someone so much please just ignore and move on!).

Silas

It’s fine to disagree, but let’s stay away from deciding if someone’s tone is appropriate. The mods can decide that.
It feels disingenuous to comment on someone’s tone because you don’t agree with what they say.

By the way, I also don’t think we need one-shot builds, but that goes both ways, neither the boss nor the player should do that to each other.

Well, I don’t know why but they removed my other open topic.
I’ll attach it again, I don’t come here as a person who wants to fight.
I understand that the game is in the creation process, however, my friends and I played it for more than 500 hours straight when the multiplayer was released.
The company got everything right, then in one version the jewelry was changed from 100% to 50% and it basically remained useless.
I understand that the game has to be difficult, and as the community likes to say, “Deleting” monsters is not always pleasant.
However, your game did this in a spectacular way, the progression was very good to play. You literally started as useless in the game, after 300 hours with char you managed to kill monsters in a satisfactory way.
With this change it took away that, there’s no reason to play, there’s no progression, you go for 300 hours and you’ll remain weak, useless within the game.
Your game was different, it wasn’t an ARPG or a Souls Like, it was just a different, magnificent game.
Now it has become more of the same.
I wanted to suggest leaving an option for those of us who like to play with jewelry as it was, 100%…
Wow what it costs to do this, the game isn’t even competitive, you play with your friends.
Those who want to play with the jewels as they currently are, play, those who want to play as they were since launch also play.
I don’t understand the difficulty of something simple.

Very much disagree with this. Toning down player power was very much needed. I played 4 different characters during the Together patch and even with very much unoptimized builds there was barely any friction from beginning to end (especially bows). And the damage increase from certain rings was just way, way way overtuned.

I sometimes maybe had max an hour to play and never encountered any issue with progression.

The promise from the get go was, that Wicked would have engaging en challenging combat. Deleting bosses in 1 hit is not that. Also duping absolutely had to be fixed.

We already have an easy mode in the game, if that’s not enough then you might as well just use a cheat engine.

I would argue Wicked is unique, precisely because you will not be able to 1 hit bosses, because fights with normal monster will matter and will acutally be a dance like was mentioned many times.
blowing up screens, 1 shotting bosses, being showered in loot are all standard in all other current ARPG’s, that is not what Wicked is or is supposed to be.

These adjustments were needed and bring the game closer to the vision that was promised.

That’s why I suggest giving the option, those who want to play with the jewels 100% have the option and those who don’t want to have the option.
Honestly, if the company prefers to keep it and not even give the option for this choice.
In addition to my wasted time, I only regret the amount I spent, even being able to buy another game.
But that’s life, in the end the game company decides.
I don’t see any problem with giving the option to choose, I think the game becomes a waste of time, as I don’t see any improvement in parsonage. You look a little horrible, not completely horrible.
That’s all that changes, archer damage is rubbish, it starts with no defense, obviously the focus is damage.
Same thing, if you do a lot of damage you have no defense, and the amount of damage now is like giving a hir of 1200… that’s complicated.
I emphasize that I don’t see any problem with giving the option to choose, since each person literally plays in their own WORLD, it’s not an MMORPG game.

The nerf was not to every ring, just the ones which had some power issues. You were probably using them because of how powerful they were. Those rings are still good and useful. What has probably made you feel less powerful is the nerf to enchantment power. That had way more of an impact than to the few rings that got nerfed.

I’m not talking about rings… I’m talking about GEMs.
Example:
Mottled Black Pear that was 50% before it was 100%…
That’s what I’m referring to. What I’m suggesting is that this is a form of choice, like all other games that are “offline”, for example, Enshrouded, you adjust the difficulty as desired, as it is not a game in which you compete. You play with your friends only.
If it is a very hypothetical case, attaching an arena that fights against several people, you can still adjust the damage of equipment for PVP without needing to influence PVE.
But I’m starting to think that the discussion is useless, it’s easier to create a mod or just keep playing in the old version.
It’s very difficult to explain something simple, option > GEM 50% or 100%

If i am not mistaken, in one of their podcasts they mention a plan to raise the character level cap, update level cap, and adding more improved gem… So maybe they planing to reserve the One Shot privilege for endgame final build… Or maybe, the end game boss are planed to be one shot proof, and they giving us a sample of what’s comming…

I also agree, the game has become extremely awful. They had a great game on their hands, simply opting to remove such an option overnight was totally unnecessary.
They could have given the option to choose, it wasn’t necessary, just as you said before, the game is single-player, at most you play with your FRIENDS. Following simple logic, they could have just given the option to choose.
That way it would have pleased all kinds of tastes.
Currently it’s not even fun to play, I feel the same way, I put in hours of gameplay and now it’s become something meaningless.
The builds never get strong.
Besides being difficult to create an item, the damage is awful.
Anyway, I hope the DEVS look at the post and understand this, give the option to those who want to play.

How is using a mod in a single-player game cheating?

This is a genuinely absurd take.

Well, I understand your point, it’s not even a cheat, the GEMs already had 100% and others 70%, but the game actually changed due to PVP.
However, it was very boring to play, a lot of builds died. The purpose of the game was to have fun.
Archers became horrible, magicians became boring.
I will give some examples:
1- the game could give the option to choose a GEM difficulty mode like in the past or like NOW.

2- The reason was pvp… right then it’s simple, put a players vs players option for the damage to be reduced, there was no need to change the GEM.

3- Another point is that the game is only with your friends… So there’s no reason to have “balanced” the game that way, it killed 80% of the builds. Other than for you to become “Strong” as we saw on YouTube and tested the builds. It was more than 200 hours of play with the character.

I honestly can’t see a plausible issue for this. Why not give the option of 100% GEM (in the case of some as others were 70%) and the current option of 50%… Folks, it’s just an option. It would suit all tastes.

I understand those who want much more difficult games, which I say again, to the point where a wizard could kill in hit kill, it took 200 hours of play… 200 hours… that’s no small feat.

Only if you use a cheat to craft items, otherwise it will take a while to assemble your items.
Now after the modification no one hits 100% critical, what sense does it make to have critical… What sense does an archer have when hitting harder the closer they are.
Then use a sword.
Now telling me that the game is more fun than before is crazy.
I understand that some will want to, that’s why I suggested the proposal of giving them the option to choose.
Since it’s a game that you play just you or a friend.
For example, if you use this option in the game, how will it affect you?
Nothing, why do you play as you want, if you want to play with weak jewels, play, if you want to play as it was before, play… It doesn’t affect the other player.

You know its the other way around.. it kind of became the META to only use Low Health 100% GEMs :sweat_smile:

Some friends doesnt always tell the complete truth until a few years later for why they quit a game, sometimes they quit simply because they got pressured or made fun of by other friends for not using the same overpowered build..

Bro… congratulations, you’re a great speed runner so, start competing… because in 20h you can make me a complete set taking 1 example, wizard… his weapon has a maximum of 5 adds, then let’s say that you need to balance critical chance with damage… then you have to get 4 enchantment upgrades in the critical one. I take about 82% critical because I’m not going to do low life, it’s not worth 10% more.
I also set critical damage and reach 223% because in other pieces I have to set critical chance.
It doesn’t make sense for you to focus all parts on criticism. Then you don’t do any harm.
Just to do 1 part of these will take some time, as you have to keep farming items to change adds, or get lucky in crafting.
But that’s ok, then I’m talking to the player. I don’t know if it works or not in the end.
That alone takes hours to create 1 single item, in the end, a waste of time.
But in the end, a discussion for something that could simply have the option to choose, because it doesn’t affect other players, doesn’t make sense ok.
I got the game, downloaded the old version and played the old version, fuck it.
When I still play.
Apparently we have to wait for some mod.
The builds are all like potatoes now, poor archer, he looks like an old woman.
Maximo is a warrior and wizard.
I’m tired of the topic.
You’re right, it’s great, the game is great, good bunch and we move on with life.
Nothing really changes, whether you open a topic or not.
The player who suggests going back to the old way, giving an option to choose, is wrong.
OK, I gave an example of a critical that, logically, punching 5 critical items will have 100%, congratulations, and the damage disappears hahaha.

He’s right, comparing the game previously PVE with now PVE is horrible. You only focus on what you like, “it’s a great game”, why you like it can only suffer, having difficulty is one thing, the game had progression, now it doesn’t, what he says whether you like it or not is right. Before you felt the character growing in the game. Now it takes much longer for him to get 50% stronger.
Then to become 50% stronger you take 100% more damage.
The game could indeed give a choice, my God, it’s not even an MMORPG. You, for example, will NEVER play with the guy. It’s literally his world.
Give the option to choose and that’s it.
Man, before you could put together ANY build out of your head it would work, now it’s a new thing, you literally force yourself to do the same format for everything, because it doesn’t cause any damage.

Yes, it’s very balanced, it’s really fun to play.
Archer attacks from afar… Then the damage is less, the archer has no defense or life, so let’s attack up close to deal damage.
Super balanced, even before all this you died, but at least the archer was agile, he could build a full basic attack, he combined items to maintain STA.
The point is that you defend something because you like it, so far so good.
But again, how would your life change if you had the option to choose that?
Nothing… Now, whoever likes it, I speak for myself, I agree with whoever opened the post, literally fuck you, why, I believe I can speak for those who agree… We don’t even play anymore because of this update that gave a bizarre and unnecessary nerf.
Literally unnecessary.
Dude, it’s been said more than a thousand times in the post, the game is SINGLE PLAYER, you and 3 other FRIENDS play. This shit isn’t even open world MMORPG style.
Dude, it’s simple, there’s not much to discuss, the guy isn’t asking to GO BACK and that’s it, he suggested it as an OPTION of choice.
It is not difficult to understand and interpret this.
And the game was actually cooler before, then with a full character it became something agile, now it seems like there’s a ton on your back.
OBVIOUS, those who play as a Warrior won’t make an absurd difference.
But the game is now more of the same. It’s like a dark souls of life and routine.
I honestly don’t understand your point against having a choice option in the game.
If you talk about what changes in your life, having the option to choose… oh, beauty.
But today you play a game that you like, right, because they moved to Lago that you like. Oh, those who liked how this build was before and everything. Fuck those?
Because that’s what you can understand in your speech, having the option to choose won’t change YOUR GAME, only OUR GAME because now they’ve already changed ours.

guys please keep the conversation civil. And also, please edit out the personal attacks. that is not productive at all.

I understand when any combat related mechanic changed, gets buffed or nerfed, there are always people who like the change and those who don’t. it is totally fair and wanted to give feedback! but yelling at each other will neither speed up development nor get your points across any better.

if you guys can not continue this conversation in a fruitful and respectful way we will have to delete posts and/or close the topic.