My feedback is extremely negative for this update. There are things they did unnecessarily, they changed the jewelry leaving it 50% weaker. What is this for?
The game was really cool, it was fun to create builds, get to the endgame, and delete the boss with 1 hit.
That’s what you play a damn game for… I bought this, spent 300 hours playing it, and now an update comes and takes away everything that made me love the game.
In addition, they removed the duplication of items, I DID WHO WANTED, it didn’t impact ANYONE’s game.
So make these damn items drop faster, because those who work and play for a maximum of 2 hours a day don’t have time to spend fishing and trying to remove a horrible addition now that it’s been half removed.
Look, even if there was a way I would want my money back, extremely ridiculous.
I will remove all positive advertising I made.
This just shows that the company does not provide options for players.
Create an EASY / DIFFICULT option that encompasses all of this.
OF OPTION for players on how to play, don’t come and remove what made everyone buy.
This is a fairly loaded feedback. To be entirely forward - I don’t think the tone is appropriate for discourse on a public forum, even if you are coming after the company.
One of your points is interesting:
and delete the boss with 1 hit
They did say in a community stream that this was not intended in the game. Tough fights (such as endgame bosses or whatever is an endgame boss in Early Access) should stay strategic and somewhat difficult.
Dealing thousands upon thousands of damage and erasing a boss’s existence in a couple of runes is not intended. It was essentially an exploit of poor game mechanics and balancing, not something they want to build into the game.
They have been very straight in saying that “clear the screen” mechanics seen in other ARPGs is not their vision.
Buying a game in Early Access carries a risk - the game changes, and no change will ever satisfy 100% of the existing playerbase.
i agree with this !
fine tuning on damage output should be done to lower it , but not Butcher the utility aspect of it , the max enchantment power could be 70% ,
for 1 shoting the boss yes i dont like that , but there are other better things to do to mitigate this , like increasing the damage output of the bosses , their Armor ,
or make them more aggresive for example
now at this current state , even with max heavy armor and max damage resistance they can still one shot you , which is not a good thing at max level max build ,
plus crit chance / damage is now out the window // magic and ranged build will become ‘‘meta’’ now
We do not act on subjective opinions, just how civil people stay and if they are at least contributing something to an on-going discussion (which your comment does not, case in point. If you disagree with someone so much please just ignore and move on!).
Silas
It’s fine to disagree, but let’s stay away from deciding if someone’s tone is appropriate. The mods can decide that.
It feels disingenuous to comment on someone’s tone because you don’t agree with what they say.
By the way, I also don’t think we need one-shot builds, but that goes both ways, neither the boss nor the player should do that to each other.
Well, I don’t know why but they removed my other open topic.
I’ll attach it again, I don’t come here as a person who wants to fight.
I understand that the game is in the creation process, however, my friends and I played it for more than 500 hours straight when the multiplayer was released.
The company got everything right, then in one version the jewelry was changed from 100% to 50% and it basically remained useless.
I understand that the game has to be difficult, and as the community likes to say, “Deleting” monsters is not always pleasant.
However, your game did this in a spectacular way, the progression was very good to play. You literally started as useless in the game, after 300 hours with char you managed to kill monsters in a satisfactory way.
With this change it took away that, there’s no reason to play, there’s no progression, you go for 300 hours and you’ll remain weak, useless within the game.
Your game was different, it wasn’t an ARPG or a Souls Like, it was just a different, magnificent game.
Now it has become more of the same.
I wanted to suggest leaving an option for those of us who like to play with jewelry as it was, 100%…
Wow what it costs to do this, the game isn’t even competitive, you play with your friends.
Those who want to play with the jewels as they currently are, play, those who want to play as they were since launch also play.
I don’t understand the difficulty of something simple.
Very much disagree with this. Toning down player power was very much needed. I played 4 different characters during the Together patch and even with very much unoptimized builds there was barely any friction from beginning to end (especially bows). And the damage increase from certain rings was just way, way way overtuned.
I sometimes maybe had max an hour to play and never encountered any issue with progression.
The promise from the get go was, that Wicked would have engaging en challenging combat. Deleting bosses in 1 hit is not that. Also duping absolutely had to be fixed.
We already have an easy mode in the game, if that’s not enough then you might as well just use a cheat engine.
I would argue Wicked is unique, precisely because you will not be able to 1 hit bosses, because fights with normal monster will matter and will acutally be a dance like was mentioned many times.
blowing up screens, 1 shotting bosses, being showered in loot are all standard in all other current ARPG’s, that is not what Wicked is or is supposed to be.
These adjustments were needed and bring the game closer to the vision that was promised.
That’s why I suggest giving the option, those who want to play with the jewels 100% have the option and those who don’t want to have the option.
Honestly, if the company prefers to keep it and not even give the option for this choice.
In addition to my wasted time, I only regret the amount I spent, even being able to buy another game.
But that’s life, in the end the game company decides.
I don’t see any problem with giving the option to choose, I think the game becomes a waste of time, as I don’t see any improvement in parsonage. You look a little horrible, not completely horrible.
That’s all that changes, archer damage is rubbish, it starts with no defense, obviously the focus is damage.
Same thing, if you do a lot of damage you have no defense, and the amount of damage now is like giving a hir of 1200… that’s complicated.
I emphasize that I don’t see any problem with giving the option to choose, since each person literally plays in their own WORLD, it’s not an MMORPG game.
The nerf was not to every ring, just the ones which had some power issues. You were probably using them because of how powerful they were. Those rings are still good and useful. What has probably made you feel less powerful is the nerf to enchantment power. That had way more of an impact than to the few rings that got nerfed.
I’m not talking about rings… I’m talking about GEMs.
Example:
Mottled Black Pear that was 50% before it was 100%…
That’s what I’m referring to. What I’m suggesting is that this is a form of choice, like all other games that are “offline”, for example, Enshrouded, you adjust the difficulty as desired, as it is not a game in which you compete. You play with your friends only.
If it is a very hypothetical case, attaching an arena that fights against several people, you can still adjust the damage of equipment for PVP without needing to influence PVE.
But I’m starting to think that the discussion is useless, it’s easier to create a mod or just keep playing in the old version.
It’s very difficult to explain something simple, option > GEM 50% or 100%
If i am not mistaken, in one of their podcasts they mention a plan to raise the character level cap, update level cap, and adding more improved gem… So maybe they planing to reserve the One Shot privilege for endgame final build… Or maybe, the end game boss are planed to be one shot proof, and they giving us a sample of what’s comming…
Probably not. The devs have been outspoken on the idea that oneshotting bosses is not the intended experience, and merely (as we both seem to remember similarly) a product of the current cut-off in progression.
There will likely not be separate balancing for PvP/PvE in Wicked. PvP balancing is not intended to influence PvE balancing. You’re experiencing something close to the intended PvE difficulty.
Have you considered turning down the difficulty using the existing option rather than wishing for cheat mods to restore the unintended, unbalancing effects of excessive enchantment power?