Totally unnecessary changes

Admittedly, some builds were problematic. For example, a ranged mage dealing 10x the damage of a 2H melee. That was nonsense and needed fixing.

Many runic attacks needed balancing.

Except that by nerfing gems, all builds suffered.

As a result, many enchantments that were interesting but not effective enough have now become completely useless.

Basically, these nerfs, rather than balancing builds, have further reduced their diversity, and that’s quite problematic and worth pointing out.

What I understand even less is the nerf to elemental and critical hit enchantments. The gem nerf was more than enough; why add even more ? Punish everything isn’t balancing.

By simply nerfing what’s too strong (hello fireblast), we wouldn’t have needed to resort to this kind of global nerf, which doesn’t make much sense.

I understand that it’s easier/faster to do things globally rather than on a case-by-case basis. The developers are already too busy with version 1.0.

But I also understand the frustration of some players. When you spend hundreds of hours perfecting your builds on multiple characters at once, at some point you don’t want to start all over again and you’d rather wait for version 1.0 than continue playing the game.

(I hope my english is not too bad).

I understand this point, but you can understand that it’s a single player game, I have a warrior who in version 0.9 killed as much as my mage, logically he tanked much more, but his battle was beautiful, I think he had a hit of around 3k.
The question is that today we are going to assume, you liked the nerf, right?
Perfect, a nerf that could have included a difficulty option.
Those who didn’t like it, don’t have a choice, or play without enjoying playing, failing to create builds because logically now it’s all the same, few are strong.
Or stop playing, those are the 2 options.
But honestly, I understand, it doesn’t mean that the game is solo, that we will never play together in our lives. And having an option that makes other players return to playing is extremely difficult.
It’s just that there’s no way to explain it anymore. It really is an issue that they got tired of.
But it’s going to be really cool, guys, look at the video on YouTube, the guys going crazy in the game, they get into the game and they won’t do 80% of what they were supposed to do. It’s going to be really funny.
I swear, in fact, I don’t understand the great difficulty.
4 player “multiplayer” game, FRIENDS, does not have this as a difficulty option.

A well build ranged mage was dealing 5k 3 times per second, nothing close to a warrior doing 3k with a close range attack. That’s the problem between safe spaming and rewarding risk. The balance between both was terirble.

I wanted some nerf but no, I’m not really satisfied of how that was done as I said in my previous message.

The problem with a game like Wicked is, with the amount of weapons, runes, enchants, it’s very hard to make a good balance because of too much content to rework.
That’s why the nerf was done like that and it’s not something I appreciate. A real good nerf would have take a lot of work and, Instead of solving one problem at a time, they decided to implement a global nerf to save time.

However, we must also understand that it is very difficult to resolve these balance problems correctly without wasting a lot of time, which would delay the release of the 1.0.

I think the frustration stems from not being able to breeze through the game like before. They gave us a lollipop and then replaced it with a piece of tofu.

The question is, would the frustration have been the same if the game had been like this from the start?

The game is still better “balanced” than before. It’s just that this balancing has made everything very mid, which has greatly affected the feeling of progression. It hasn’t added more build variety; it’s just changed an overpowered meta to a weak one.
They went too far with their nerfs, way too far.

I agree about the difficulty settings. They could have made hard mode much harder. Because a meta build in hard mode made the game infinitely easier than a decent build in normal mode.

Ultimately, I think we invested too much in a game that, in any case, will erase our hundreds of hours of progress when 1.0 is released.

There are many ways you can make a game harder but sure if they were to be rolling back the GEM nerf and only decreasing the overall DMG taken by enemies instead it would in theory play out same but it would be much worse for other builds who doesn’t make use of such gems?

Or

If they rolled back the GEM nerf and only increased the HP amount of enemies by 10 or 100 times as much then yes you would at least feel powerful seeing those High DMG numbers but it would take alot longer to kill and much longer to kill especially for those who dont use those Gems?

Im not arguing for whether the nerf was bad or good, im hopefully pointing out something that might come of use.

in my personal opinion, thats just how it is. if you buy a “finished” game, you don’t have a choice either. you get what the developers envisioned for their weapons, classes etc.

now you have the option to buy the game before it is finished and released (early access) and be part of the development process. so yes, you can give feedback, and you can like or dislike decisions the devs make. at the end of the day its their decision tho! how do they see the game, how does a weapon fit in their vision of 1.0? we still don’t know whats down the road, so blowing up the code with 10000 options will only result in a messy bugfest. and yes, it would mean 1000 options: option for bows, option for runes, option for 2H, option for transmog, option for and so on.

creating software is not easy, and it is oftentimes best to NOT have too many options. things depend on other things, especially in codes of more complex software like games.

TLDR: early access is nice, you can give feedback, but adding option after option after option will result in a mess nobody enjoys in the end. so i personally wait for 1.0 to drop and then re-evaluate which changes i REALLY like or dislike :wink:

This part is understandable, buying a game through early access. This is a question if the game has a bug there is no reason to throw stones, but that is not the situation. The game was magnificent, beautiful story, beautiful graphics, I didn’t find any bugs. Great classes, you could do any class, literally do any build, with any skill, and it would work, you would be able to kill everything solo, have a satisfying gameplay.
They just went there and changed everything. With the justification of attaching a PVP… Since for PVP you can simply reduce damage against the player, there was no need for the nerf.
“Ah, but there are people who liked this Nerf, because it became more difficult”…
For this there is a hardcore mode, the problem is that even playing in easy mode there is no way to get the same classes again. I have about 4 builds that cannot be built anymore.
There were others that I had already set aside to begin with.
That was the coolest thing about the game, knowing that it was 100% certain that there was a way to make it strong. Today it is not possible.
That’s why I suggested an option in which the player defines whether or not he wants to play with the GEMs as they were before version 1.0
Since the game is not open world which I am referring to and has no impact on other players, this is a viable option.

As Konrad already wrote, that nerf wasn’t because of PvP, but because it increased player power in PvE to a level that isn’t intended by the devs. Here’s the game director saying basically the same thing:

Chemile0n already wrote why this isn’t a good idea in the post you replied to, but I’ll remind you: Adding one option for something like that may seem like a decent compromise, but that would create a precedent for more and more options to be added, which can result in unwanted messy interactions.

Also, the gems were nerfed in patch 1 of the together update, not 1.0 which is the full release.

That is simply not true, just look at any of the build videos on Youtube. It may not be as easy and fast anymore, but it’s definitely still possible to do without grinding for many hours.

If you struggle with making builds, which is okay btw, feel free to come to the official discord and ask in the wicked-builds channel.

I still think it’s a very pointless modification to the game. They could give you the option to choose since it’s just you and 3 friends playing. So I don’t understand where the justifications for this change fit in, besides “Because I wanted to”… But it’s okay, the market is there, there are tons of games, and as they already said in the discussion, if you don’t like it, leave, right?
At least I tried.

Again it was changed with a reason, like mentioned many times before. Player power was way too high, and 1 shotting bosses was never intented.

So the reason wasn’t “because they just wanted to”. it was because the game state during that time was never the intented experience.
The game is supposed to have, like the description on the store page says:
“a Souls-like combat system that rewards strategy and timing”. 1 shotting everything does not require any of that.
The reason was really simple: player power was too high and did not match the intented gameplay experience.

You want to 1 shot bosses, Wicked was never supposed to be that kind of game.

I dont think a developer told you that..

Anyways its just a figure of speech and you are allowed of course to interpret it how absolute you want to interpret it as.

Yes you tried and that you should be proud of, I also think you should have some more patience instead because none of us knows how its going to be when 1.0 release..