And here is why:
And there is nothing to do with all of that sinew because of trade embargo.
I disagree with messing with the drop ratio, but I do agree there is just nothing to do with them, I propose instead of making them less common, giving us stuff to do with them, like trading for rate, common or other materials.
The reason is that yeah, same as you I have hundreds, but that took us at least 20 hours, 20 hours is a short, good game on its own. So instead why not reward us dudes that farm and farm with something to do with our stuff?
I’m not saying they should make them rarer, even though it didn’t take me nearly as long as you suggested to get them.
They should consider the rate of sinew drop in relationship to other pieces and give us a way to convert them more than 5 pieces a day.
I don’t want lesser drop rates. A full pestilence run does not give enough to fully upgrade to exalted several items.
If I want to have multiple sets for multiple builds, that’s a lot of pestilences.
I don’t want my ability to have easily switchable builds hamstrung by large RNG timesinks.