Why not have a heal limit instead of placing timers in between heals? Say like 15/20 heals, then when you rest at whisper you get your 15/20 heals back along with some enemies respawning. I think it would be better than waiting around for enemies to randomly show back up. This way players can constantly engage themselves. Have the option to quickly fast travel to certain whispers if we want so not rely on many shortcuts.
2 posts were merged into an existing topic: Time after eating is so annoying!
this has been discussed in multiple threads. i will move your post here:
i am sure it helps to consolidate our suggestions, so they do not get lost in the flood of topics.