Yeah, the cooldown on healing doesn’t feel egregious, IMO. Cooldowns are pretty common these days, and I enjoy having to think about my next move rather than rushing into combat swinging wildly.
I could see the cooldown timer being slightly shorter, but I ain’t mad at what it is currently.
Also, damn 80 hours of running away to heal? Sounds like a faster-paced game may be better suited to your play style. It seems Moon made a lot of choices to make combat more plotting and deliberate.