First off I would like to say that I love playing this game and can’t wait for more zones and quests to be added. That said, there is an annoyance with the time gated content: building contruction, daily/weekly quests, smelting/tanning/weaving, and Finley’s appearance.
First off, when you start to interact with the building upgrade system, it isn’t too bad. The issue comes from when you try to reach level 3 of a certain building and it takes 4 real life hours to complete. I don’t mind time gating building contruction, but nothing in this game should take more than 1 hour to complete. Even 1 hour is kind of pushing on the annoyance button slightly. I would like to recommend level 2 construction to be 15 minutes and level 3 construction to be 30 mins. Reason being is I think there is probably more construction levels than what we have so far so this gives some room to grow. Only adding an extra 15 mins to each building upgrade would help alleviate a lot of the annoyance with the system.
Second, daily and weekly quests in the Bounties and Challenges menus need to be changed. Daily quests should really just be repeatable quests that cycle out once completed or if there were no quests that were accepted within 1 hour real time. Weekly quests should be changed to Daily quests and reset/cycle once a day. There should also be an option to reroll the Daily quests that appear once per day if the quests that appear are not desirable to do. This would provide incentive to engage with the system more often. If I am not doing the Cerim Crucible and I just want to wander around the zones collecting materials, I would much rather have a daily or weekly quest in my log to do in addition to just pure farming.
Third, the processing timers on some of the higher quality wood, ore, leather, and thread are a bit too extreme. I mean how does Pine Wood take so little time to cut into planks and Birch wood takes like 40 some minutes to process 1 piece? I get adding real time to crafting gives a sense of realism to the game but that big a difference doesn’t feel realistic. Cutting any quality of wood should not take any more than 5 mins tops. Turning metal into bars is also off. Realistically it would take probably 30 mins to an hour for a bar depending on melting point and cooling time. For in game purposes however, that time should be sped up some. Copper processing is fine. Iron should probably only be a couple mins slower to process than Copper. Silver shouldn’t take more than 10 mins to process. Tanning realistically would take days but ingame time it shouldn’t take more than 15 mins at the current highest tier material. Same with weaving cloth. No more than 15 mins at the highest tier to process. By speeding up the material processing now, it allows for room for higher grade materials to be processed under than annoyance threshhold (1 hour) later on.
Finally, there is the appearance of Finley only happening on Saturday’s. Finley’s wares are not impressive enough to justify him only appearing on Saturday. Also the guards in Sacrament are super lazy as he just sets up shop behind one of them so that also makes his timer not make sense. The General goods vendor is rotating his stock every hour or so. We can run probably 300 Crucible runs in a week and gather thousands of pieces of armor and weapons. Where as Finley not only brings us a normal haul of a Crucible run worth of gear, it is pretty underwhelming at that. PLEASE upgrade his inventory and timer. Finley should show up at least 3 times a week and have Blue and Purple gear only with 1 of those pieces being a random Unique item. This would at least get me interested in seeing what he has to offer. Maybe he could even rarely have Ichor in his inventory for sale.
These are just my suggestions on how to lower some of the pain points of the time gated content and to make it more fun and enjoyable to interact with.