The one big almighty Transmog topic

For what it’s worth, I’m totally with you on all of this @Ellybean. I’m still baffled by the arguement that a transmog option somehow hurts since it’s an option, but I guess some feel differently.

It’s not moving goal posts if you are ignoring the problem and pretending there’s a solution to it. “Go farm for the same armor you already have because the totally random stats on it are bad” is not an answer to players like myself who enjoy customizing our character’s appearances. Even if they implemented fixes to the blacksmith, it doesn’t change that I would not enjoy a system that works like that. Give me the freedom to choose my appearance without harming my stats, or there isn’t freedom.

@Arktix Yeah, I don’t see how it harms anything either. An optional system is entirely that; optional. No one is being forced to participate with the system. But what they are trying to do is tell others that they can’t have options with their own character, literally because, “They don’t like it.”

Yes, this is exactly the problem, lol.

Armor A has shit looks, great stats.

Armor B has shit stats, great looks.

You either implement a system that can transfer the good stats to any armor, which would be entirely broken and bypasses all laws of itemization or you simple apply the looks to the armor with the good stats.

Is it the first time you are playing a game with transmog? Have you never interacted with the system before? Makes sense why you would be opposed to it then if you don’t understand it.

Incase you missed my post.

I do think the solution that “could” please all people is having transmog only works to the wearer. That way, in multiplayer and PvP still retains purity and in single player, transmog could just be ignored. I’m still on the side of no transmog, dyes are fine. But if it makes other peolle happy and has no effect in multiplayer except only to the wearer, it’s not my place to say no.

Yes, but you know exactly what players want in terms of transmog and the reasons why, and to say something like “But you can choose your appearance!” is disingenuous, to say the least, because you know we are talking about keeping our stats while changing our appearance. It comes across like you are trolling, even if you did not intend it.

To your scenario; if I understand correctly, you’re saying players should have the ability to customize which enchants should appear on armor? I can sort of see what you’re getting at here, though isn’t part of the fun of ARPGs the randomness of never knowing exactly how your gear turns out?

Though, if it wasn’t controlling all aspects of enchanting and maybe only allowing you to choose one specific bonus, it might feel better. Either way, I think this is probably another topic altogether regarding how smithing and enchanting can feel not great sometimes.

You can mitigate this by socketing the item instead of hoping for a good roll.

Someone mentioned the dark souls not having transmog which imo also isn’t great as you many times will walk around looking really bad but you have to choose them for the stats. Kinda weird argument to say Game A doesn’t have it so Game B shouldn’t have it as well? Why?

As long as the transmogs is the same category of armor/weapon i don’t see an issue in a game like this to have transmogs. It allows for customization for those who want it and those who doesn’t want to interact with.

I’d like to see a transmog feature, but I won’t cry if they don’t add it.

Part of the reason why I think players can choose their appearance. Is due to it not being class locked. Everyone can wear cloth and plate. In my mind, when I see this, transmog needn’t exist. And we should have freedom to customize our favorite gear. I would be a lot happier customizing and fine tuning my ideal armor. Rather than overriding something overpowered.

So you’re saying you have the choice to choose between cloth and plate, but that’s not the issue; the problem is that I can’t choose the appearance of my cloth armor among other cloth armors. When people talk about transmog, in general this is what they mean. Yes, we have the freedom to wear any armor, but we do not have the freedom to apply appearances to our armor that are of the same category (i.e. cloth armor to cloth armor, plate armor to plate armor only.)

You don’t want to farm for hours to get your ideal piece of equipment. So you want transmog to alter the appearance of a good piece of equipment with your ideal appearance.

I don’t want to farm for hours to get my ideal piece of equipment. So I want white gear to be more common and enchanting to be more customizable.

I think you fundamentally misunderstand my position, so I’ll clarify; I am more than happy to farm for my ideal equipment. In fact, I encourage it. It gives me more time to spend in game to work towards increasing my stats.

But that experiences is entirely unrelated to me wanting to have the ability to choose how I look while chasing increasingly better drops. And to say that these two experiences have to be tied together, I ask; why?

I just can’t for the life of my wrap my head around this, though. Transmog does nothing to your issue, because your issue is unrelated and a different topic altogether (enchanting and white gear.)

I don’t even disagree that those areas need improvements, but I’m still trying to figure out how that even related to transmog? Like you described it best here, yourself:

You want the convenience of swapping between item type appearances. I want the convenience of more easily enchanting my gear.

We can have both of these things, can’t we?

These are not mutually exclusive systems you’re proposing, though, is where my confusion lies. You can have that sort of affix customization within a game that also has a system for transmog, so I’m just trying to understand why you seem to think we can’t have both of these things.

Why would I care more about your experience above mine? Ofc I don’t care about your experience. I want an experience catered towards me rather than you. Very simple concept to understand may be hard for you. I simply do not want transmog in any shape or form in this experience.

I gave the Dark Souls example because I think they are quite similar games and I like that there is no transmog in that game so I would like the same here.

I don’t understand how you couldn’t understand that? It is very easy to understand why someone would give an example while talking about this.

I feel like the idea of cosmetic appearance changes has a place in MMO type games, where fashion is a big factor in how you express yourself in the game world. In the various Souls games part of the chase, late game anyway, is finding that cool looking gear set that fits with your equip load.

As it is we’re still in very early stages of the game, and even then there are ‘good’ looking sets in all the different armour classes sets you can collect, and I feel like they’re designed well enough that you can mix and match and the pieces work together.

I don’t think this game has the type of colourful flashy aesthetic that necessarily needs a cosmetic armour system, it’s gritty ‘fantasy realism’, where everything you wear is functional. While I’m not opposed to the idea of cosmetic stuff, I also don’t think it fits into the design philosophy.

I’m going to make some assumptions, say max character level is going to be 100, in the current version of the game, at level 30, there is 3/4 (?) different styles of armour in each armour class at each tier. So you have about 32 different ‘appearances’ to choose from if you’re willing to upgrade the lower tier armours for their looks. Then consider you can mix the different sets to create unique appearances within that.

Take this notion and add another 7 tiers (assuming max level 100) and the possibility that they add unique or legendary armour sets at higher levels. Suddenly you have a huge number of different appearances to choose from. Now not all of these assumptions may turn out to be true, but I think it begs the question, does Wicked really need a cosmetic system? Does it actually ‘fit’ with the style and aesthetic that the game is going for?

Something else to consider is that cosmetics usually go hand in hand with monetisation, and we don’t really know whether that is something planned.

So there’s my take on this. I’d personally prefer a more Souls style approach where you find the armour and use it as it is, or mix and match to get the look you want, but I wouldn’t be against it if they did decide to include something for cosmetic purposes.

Because the feature being requested does not affect you. It changes nothing about your personal experience. You can completely ignore a system you do not wish to engage with. But you prefer nobody has that option instead of just not using it yourself. So yes, it’s very simple to grasp how ridiculous your position is.

@RomoloHero

Therefore, if I can freely swap affixes, or customize them transmog wouldn’t be necessary.

If we could completely freely customize our affixes and just upgrade the weapons and armors we want, sure I can see how we wouldn’t need both systems at that point. It’s not my preferred solution, but I can respect your position still.

And the more I think about it, the more I like that idea. Both item and appearance matter then and could create an even greater memory attached to that item. Not a bad idea at all.

I think the only request I’d have in that reality is a hide helmet option.

I personally want transmog. I also want to be able to share my fit with people who join my world. I think the way it could be handled is have it turned off automatically for PVP and allow an option in settings to turn off or on seeing players transmogs.

Dyes would be dope. I spent a lotta time playing with that in GW2.

I’m alright with transmogs (yes, this is the most widely used term for making one thing look like another, because it started in WoW) as long as, 1. You have to get your hands on the armor, and 2. You can’t make your armor look like something above the level you are currently able to equip.

I’d rather have no transmogs, BUT, I absolutely don’t hate it as long as you can’t look like you’re sporting something you didn’t earn.

This could also be the other way around!
Everybody wants to look cool in the end and this leads to pretty damn cool knights and pretty damn cool mages and so on (barbie and ken world incoming). Ok “Everybody” is maybe to much but the majority of players.

No place for uglyness? Is there anybody who wants to play the ugly knight? Its a role playing game .. and we got options for that for sure.

Stats and equipment should matter but maybe you can balance that with your fighting skills. So just wear whatever the game gives you .. dont focus to much on the stats .. if you want the perfect look there is a tradeoff to make

Pro transmoggers always say “this does not affect you, let me do my thing, why block somebodies fantasies”

But the reality is: Transmog highly affect other players. Thats what transmog is all about in a “multiplayer” game which wicked wants to be soon.

To be fair: its not open world and I guess we are playing in small groups of friends mostly. Maybe there will be an inspect option to see the real gear or an option to turn it off.

But i am with @RomoloHero: Its a game design issue. Transmog is a lazy solution for devs and for players to get around the core problem(its also a money/time problem for moon). More item variety or a solution which integrates with the world. In germany we bring our clothes to an “Änderungsschneiderei” Dont know whats that called in english :smiley: So you can bring it and they change it to something .. a vendor service as you will.

I will play the game with or without the transmog option, but i would not like to have it in there. Transmog is not a game breaking thing .. but moon claims to reinvent the genre … so .. just let it be, please

Tom, I appreciate the sentiment, but to tell players who play an ARPG, a genre known for collecting loot and wearing the strongest pieces to maximize your effectiveness, that we shouldn’t focus so much on it just seems a little silly to me.

The idea that transmog somehow affects players who do not interact with it is still a baffling concept that I have not seen substantiated in any manner.