These are my demands!
Horrible way to start a post, I know, and I should probably start with “Hello” and give you the old slurp and tickle to butter everybody up to some blunt criticism, but I’d rather get to the point:
Preamble (So not the actual point):
I cannot stand the loot the system, and effectively can’t play this game until it’s fixed. I’ve quit games like this in the past for this very reason. I came here for sweet parries and combat, and was even pleasantly surprised by the overall presentation – including the stylish cinematography - BUT every bit of enjoyment I have is currently being sucked out of the game by a few elements that should honestly be completely fixable; as in I’d expect these changes within a week (maybe not collectively).
Bottom line is, I can’t enjoy any of the actual good parts of the game due to a few systems, and especially the nonstop bottlenecking of inventory management where I feel like a cleaning lady at the wrong end of a conveyor belt trying to sort the dirty laundry of a coven of horders. This isn’t what I came here for. I’m not a housewife. And I don’t like being treated like one. Especially when I don’t get so much as a slap on the ass for the work.
Despite that, in my magnanimity I’ve done you the courtesy of giving you some homework sorted by some combination of least important, and quickest to fix, and least contentious lol.
The actual Points:
CHARACTER INTERFACE:
Move the armor and poise values to the top or of the character or at least group them together with other stats.
More UI Clarity:
eg: “Low focus” is when? 50%?
Complete transparency like PoE is something I’d like, but that’s too much for now.
Scribe table interaction:
When I press B, go back to the category selection, don’t close the whole menu.
BUYBACK:
Even after all the bossfights, I’m most at the edge of my seat when interacting with traders due to the possibility of forever losing my items due to a misclick. Have the mercy of a buyback option.
This is truly the dark souls of UI design.
CHESTS AND RESOURCES:
Let me mass drop off resources from my inventory, to all chests. As opposed to just the one I’m currently interacting with.
Better yet, why not just let me carry all of it – no chest required? Let me remind you, I could be out there doing a plague run or crucible instead, so why am I RPing as Frieren with my legs dangling out of chests for most of the game?
SWIMMING/CLIMBING:
Stop using stamina. It’s not doing what you think it does.
ENCHANTMENT AND EQUIPMENT MANAGEMENT:
Make enchantment extraction free. Move the resource cost over to applying the extracted enchantment.
Preferably, make the extracted effect permanently replicable and something you can upgrade over time rather than required hordes of extractions to fuel an enchantment economy.
Make enchantments that can be rolled on both magical and plagued actually allow their extractions to be applied to both. I just wasted an enchantment I’d been saving because I just have to guess how this obtuse system works.
Make runes something I can just add to a collection and only have to extract once.
Likewise, let me make molds out of weapon facets as a craftable base.
Overall point: Make it feel like I’m COLLECTING single copies as opposed to HORDING duplicates
ITEM TAGS AND READABILITY:
Visual indicator for enchantment strength and strength range, especially if it’s maxed. In fact, put a visual indicator on the item icon itself if it has something maxed.
Which will lend itself to…
ITEM FILTER:
The same way you can tag items with the different enchantments, the player could then pick which ones they care about.
The more contentious one:
GEAR REQUIREMENTS:
Just remove them so I can actually effectively try the weapons without respeccing for each one.
In fact, you might as well just have one stat for damage. Giving it a different name like int or strength for flavor is a poor substitute for freedom.
Stat requirements effectively force combinations instead of letting players decide which ones they want.
Which I can understand if you want to restrict players to specific archetypes.
What I don’t understand is why you’d want to restrict players.
As goofy as going two handed hammer, wand and fist weapons might be, I feel like YOU, THE DESIGNER need a pretty good reason for stopping me from using them. And atm. It feels so bad stat spreading, that I’ve effectively tried a grand total of 5 weapons. (update, now 6) And that’s not mentioning all the runes I don’t want to destroy if I have the audacity of wanting to try them.
I don’t want another dark souls / elden ring situation where there’s 300 weapons and you use maybe 5 of them an entire playthrough.
The damage stats also have even less function here when they don’t have additional simulation effects like in dark souls, just increased damage. Supposedly the introduction of classes will fix this, but you can effectively make a single stat on the UI end increase all the damage stats on the backend, and the game would functionally be the same, but flexibility would be fixed until then, which would make me, personally, extremely happy.
Also, TRANSMOGGING:
Because I’d like to dress like an adult.
BREAKING NEWS! (update)
Rested buff
Don’t make it expire on death. If you’re making go home and lay down every time I have a whoopsie, I’m likely to do it in real life.
Quickslot
Dear god, why does my quickslot item change WHENEVER I GO HOME?!
I know it gets replaced with furniture, but BY JOVE stop assuming I live on food stamps and need to use repair powder everytime my feet leave the threshold of my home! I’ve got a literal red carpet entrance! I can afford the repair cost!
Crucible.
Don’t grant me echo points from breaking stuff. If I’m optimizing my run I’m fine with murder, but I draw the line at vandalism.
I know this is a lot of different issues, but I don’t think it’d be better for me to create separate threads for issues that are a single sentence long.