I don’t doubt he does. He’s in the cesspit of Steam forums getting called names and awarded clown badges for the grave crime of being a responsive developer.
But the topics that show up on these forums are way more varied than what you might find on Steam, for example.
Which is why I countered the post in my original reply that the idea that the nerf and balance direction originate from these forums is highly unlikely given how calls for nerfs are much more frequent in other communication mediums.
These nerfs were a long time coming, it wasn’t healthy for the game to one shot bosses or zoom around the map.
I just wish it hadn’t swung this wildly.
It already happened before with a previous nerf to the bow Siren’s Call that made it pretty much unusable.
Then the poise buffs have made the prisoner witches insufferable and low poise weapons like gauntlets and daggers pretty miserable to play with if mob hp is both buffed while player damage is reduced and damage mitigation sources are reduced while damage is also reduced, massively dragging out fights where bosses are still 2-3 shotting players.
The more glass-like you make players and the more health sponge you make mobs, the more the push to play glass cannon builds because either way you’re gonna get two-three tapped by enemies, so you might as well stack damage and just use dodge roll and not take risk with parries.
It just kills build variety.
In the previous discussion people said that bows were easy, but bows before endgame affixes traded for safety a large penalty in damage. They just do way less damage than a melee build, and are massively stamina hungry, so maintaining that space was critical because if bow shots are taking 1/3 of your stamina wheel, it leaves you heavily open to punishment when distance is closed.
Now the damage and range are significantly nerfed, so mobs reliably get to and stay in your face, but the stamina economy was not fixed so you can both dodge and sprint to distance while having stamina to attack during an opening.
And with the nerf to defensive affixes across the board instead of putting a cap on DR, caster builds are back to wanting to build to spam rune attacks as getting hit on cloth on medium+ difficulty is half your health gone from most enemies while focus gain has been significantly hamstrung, causing casters to have to melee for prolonged time on an armor class that is suicidal for it.