I deeply appreciate the game’s rigorous challenge, but I’ve noticed a significant drawback that impacts the gameplay experience, especially in the early stages. When a player encounters defeat at the hands of a boss or enemies, any health or items consumed during the battle are irretrievably lost upon respawn. This mechanic significantly escalates the difficulty of subsequent battles, making them even more daunting. While I’m fully committed to the game’s challenge, this aspect seems to compel players to forego using healing items and resources, which is particularly punishing in the early game. I’m curious to know how this might influence the game’s progression and balance in the mid to late game stages.
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