Oi! Loving the game so far! Anyway, I’d like to report some things I’ve noticed.
In the Caretaker boss fight, if you move too close towards the left side of the area, your screen will turn entirely black, probably because the terrain is not hidden correctly. Also, if you move through the hallway towards the fight, the visuals behind what’s hidden are kind of clunky compared to most other spots (black artificial clutter bars instead of a smooth blending of the terrain).
I play on controller, and sometimes my waypoint or weekly windows get visually stuck in front of everything without me being able to properly close them. It happens quite often, and I’ve always had to restart. The same goes for some items not being able to be hovered over or selected (like an invisible box blocking parts of the inventory).
Sometimes my character is visually permanently affected by ailments like burning or bleeding. Also, my character screams like I’m falling when I sprint through my Home Door towards the outside (which is actually kind of funny).
When it’s raining, there are raindrops on the water even if I’m inside a small cave, like the one behind the waterfall in the Nameless Pass.
Those were the main bug-related things. Now I have a few suggestions based on my personal opinion.
I think it’s quite rare for a game to go for brighter, more positive, colorful areas instead of the usual “everything turns dark and green towards the end” approach. I personally really like that. However, even though the music is very nice, I disable it most of the time because it has a somewhat dampening effect. I think more neutral, mysterious, or slightly more uplifting tracks in at least some areas could be a nice touch.
Not getting more resources like wood in party play makes some sense, since it would be weird to upgrade the town faster in a group. However, if you’re always walking the same paths together, it would be nice to get more crafting currency and food supplies so it better mirrors single-player gains.
Also, it becomes a bit tedious having to click so many times when farming wood, for example. First the cutting minigame, and then clicking twice to pick everything up. Early on, it was great to notice you get more for perfect hits, but later I wish there were some kind of upgradeable item or skill so you’d only have to click once to pick everything up. Maybe something like an auto-pickup rune or similar.
It would also be nice to be able to hover over each item icon or stat to see what it actually does. Maybe it’s a design choice to keep things a bit more open, but it took me a while to understand what the poise icon represents, or how much resistance I actually get when something says “fire resistance increased.”
Overall, the game is definitely moving more towards being an ARPG rather than a Souls-like, but right now it still feels a bit more like a “play through the story with friends and then move on” kind of experience. That’s not a bad thing at all, especially since the story is quite long. However, while item crafting and progression are already in a pretty good spot, I feel like the game could use more endgame grind elements, like small set bonuses, more build-defining legendaries, or unique facets, gems, or enchants.
I know more content is planned, but I still wanted to mention that. For example, the Breach endgame system adds a nice level of challenge and rewards, but it doesn’t seem to introduce any fundamentally new types of currency, items, or crafting mechanics (unless I’m mistaken).
Also, I’d love to see a desert area at some point. I know you guys would make it the most beautiful thing!
I think that’s everything I have in mind for now. I’m really happy I found this gem, so huge thanks to everyone involved in making it! Have a good time ~