Swap Rune — Co-op Support Ability Suggestion

The combat system in No Rest for the Wicked is one of the best I’ve experienced in any ARPG, especially in terms of weight, timing, and overall feel.

However, I believe there is an opportunity to expand the rune system by introducing more co-op focused abilities — true support-oriented runes that encourage teamwork and creative playstyles.

Suggestion: “Swap” Rune (Support Ability)

Concept:
A rune that allows the player to swap positions with either an enemy or an ally.

At first glance this might seem simple, but it opens up a lot of high-skill and creative gameplay possibilities, especially in co-op.

Examples of use:

  • Saving an ally from a lethal hit by swapping positions with the enemy targeting them
  • Swapping positions with an ally to take damage in their place
  • Repositioning enemies into better combat situations or traps

Balance / Activation Conditions:
To avoid being overpowered, the ability could require setup:

  • Enemy Swap:
    The enemy must first be “marked” (for example, via a counter attack or specific interaction)
    Once marked, the player can swap positions with that enemy

  • Ally Swap:
    The player can mark one ally at a time
    While an ally is marked, enemy marking is disabled
    This prevents abuse and forces decision-making

Why this would improve the game:

  • Encourages cooperative gameplay and teamwork
  • Introduces true support-style builds (currently limited)
  • Adds a high skill ceiling mechanic with strong creative potential
  • Rewards awareness, timing, and positioning — which are already core strengths of the combat system

This kind of ability is rare in ARPGs, and I believe it would fit extremely well within the design philosophy of the game.

This suggestion comes from a place of appreciation — the combat is already incredible, and adding more support-oriented runes like this could take co-op gameplay to another level.

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A post was merged into an existing topic: Rune ideas for 1.0