Here are some ideas for the coop experience and how to encourage dynamic teamplay.
Possible Coop Features
- The ability to revive each other (either through runes or landing a hand)
- Possibly the ability to save each other from deadly falls (hanging on the cliff, instead of plummeting to death)
- The ability to teleport to other players
- The abiltiy to place markers around the world, or share them on the map
- The ability to prepare and place large meals, that serve as return points in an area and a “healthfountain” in boss battles
- And of course Voicechat and Crossplay
Make Teamplay dynamic, Enable diverse Roles
- Goals:
- Roles should remain flexible, through choice of runes and gear
- Roles should enable distinctly different playstyles and “mini goals”
- Roles should fill niches and synergize with each other
- Roles should be somewhat unique and not easy to implement into any playstyle
- Possible Roles
- Soft or hard CC, Heal, Marking, Buffing, Zoning, Tanking/Binding, Flanking, consistent/ramping DPS, Disruption, Shielding, Diversion, Bruiser/Breaker, Softener/Weakener
- Ways to make Roles unique
- Bind Functionality to Gear, not just Runes
- Combine Functionality with drawbacks to encourage Focus (e.g. less damage taken, less damage dealt)
- Make Abilities active rather than passive (e.g. active short term boosts, rather than longterm buffs)
- Give ways to invest into utility over damage through attributes (love equipload, focus and health for that purpose, but even more options should be nice)
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- Think about new abilities with teamplay in mind:
- Does this add something unique to a teamcomposition?
- Does this help another role to succeed?
- If not: Could/Should it?
- Think about new abilities with teamplay in mind:
Thank you for your Time!