Suggestion: Plagued As A Separate Enchant Process

This idea was heavily inspired by @BowUser’s post here:

though it seems to be far fetched as i read it again…

The Problem

Plagued Items roll alongside blue gear, making enchantment too risky for the current limited drop pool of desired gear

The Solution

Move Plagued rolls into its own enchanting process, called “Ichoring” (working title)

A gamble where you can upgrade your blue AND white gear with one detrimental downside.

Who Does It?

The lady in the swamps, using ichor in her custom flashy ritual.

We Don’t Have A Magic Money Tree…

Fine just let Enchantress do it, maybe as part of tier 3.

A separate character for that would be great though, this enables more breadth and depth of this mechanic without squeezing everything enchanting related into one character.

I do agree Plagued items should be a separate or at the very least deliberate choice. You can choose to either have an upgrade (Blue) or have an even stronger upgrade with the risk of bricking an item (Plagued). This would help with the frustration of the enchantment grind.

Currently, you have the list of affixes to roll on in addition to getting Blue or Purple, alongside the idea that you may have an unusable item. This discourages experimentation in builds for early game players since when they finally land upon their first version of a weapon they like, they could potentially lose it instead of being encouraged to improving it with Eleanor. High risk vs. high reward scenario.

Yeah, the more I think about this the more it makes sense.