I like the enchantment system, but I hope there would be some customization to it. Maybe when we enchant an item we can destroy the item to extract one the the bonuses.
Ex: I enchant a pair of Plate Gloves and get “Poise Defense: Increased by 12%” I can destroy the gloves to extract that enchantment and put it on another pair of mundane Plate Gloves.
The idea still need some work, but I think it could make it more interesting.
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i thought about this too.
my suggestion would be to have 2 options:
-
enchantment as is, fully random
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enchantment with an item. for example i enchant and give amount X blood stones (or whatever they are called) to get a higher chance on getting health/healing buffs
2nd option can be expensive and also would add some experimentation. rather than having a recipe you would have to try different items to see how that changes the outcome.