Some suggestions after early version play

#1: The CD of food is too long, and there are many types of materials. One grid can only store 20 identical items. As a result, two-thirds of the space of my backpack is used for storing food making materials, and there is no space for storing equipment upgrading materials and building materials.
#2: the building needs a lot of materials, and the refresh time is too long, and it needs to be collected in the map force for a long time. It doesn’t make sense to wait 4 hours for the build to finish when the collection is complete, I think waiting 20 minutes is too long.
#3: By the end of the game, I don’t know what kind of bonus I get from sleeping in a hotel. In addition, 4 hours is also a long time to sleep.
#4: The rune of the weapon doesn’t have any description, I can’t tell from the text what kind of skill this is.
#5: There are too many strange levels in the trial level, it takes a long time to meet the BOSS, when I am defeated by the BOSS and need to re-play a long way to the strange level, when I meet the BOSS again, my fight feels like there is not much left.

6: On the weight of equipment, half of my character’s resource points are allocated to the weight, but I can’t put on the heaviest equipment and keep the weight below 60%, I don’t know if that’s reasonable.

#7: About monsters, sometimes in the narrow space of the fight I throw weapons to the monster, hit the monster does not attack me, but stands in place and looks at me, there are several monsters behind it I do not want to fight with them at the same time.