A few feedback suggestions for the play experience at this stage

#1: The CD of food is too long, and there are many types of materials. One grid can only store 20 identical items. As a result, two-thirds of the space of my backpack is used for storing food making materials, and there is no space for storing equipment upgrading materials and building materials.
#2: the building needs a lot of materials, and the refresh time is too long, and it needs to be collected in the map force for a long time. It doesn’t make sense to wait 4 hours for the build to finish when the collection is complete, I think waiting 20 minutes is too long.
#3: By the end of the game, I don’t know what kind of bonus I get from sleeping in a hotel. In addition, 4 hours is also a long time to sleep.
#4: The rune of the weapon doesn’t have any description, I can’t tell from the text what kind of skill this is.
#5: There are too many strange levels in the trial level, it takes a long time to meet the BOSS, when I am defeated by the BOSS and need to re-play a long way to the strange level, when I meet the BOSS again, my fight feels like there is not much left.

6: On the weight of equipment, half of my character’s resource points are allocated to the weight, but I can’t put on the heaviest equipment and keep the weight below 60%, I don’t know if that’s reasonable.

#7: About monsters, sometimes in the narrow space of the fight I throw weapons to the monster, hit the monster does not attack me, but stands in place and looks at me, there are several monsters behind it I do not want to fight with them at the same time.

Food CD and Resources
Any faster and it’ll make the end game content even easier which I wouldn’t want. That being said, I do agree on the food resource stacking needing to be higher. Also let me mix them together. I’ve had times where I have 3 stacks of 7 potatoes and there’s no option to put them together into one stack, and I don’t want to destroy them because I’ll want to cook when I get back to town.

Build Times
I agree. I feel like the timers are just encouraging you to stop playing the game and typically games that have them are trying to get you to open up your wallet to speed things up. I really hope that isn’t the intention here. It feels odd.

Sleep Bonus
90 hours in, I’ve never even bothered with trying to sleep. Don’t see the point.

Rune Descriptions
They have to be adding in tooltips or descriptions surely. It’s definitely needed.

Crucible Rooms
Agreed, there’s a few threads on this so it seems to be a common request. We all want something better, just not sure on the solution.

Equipment Weight
Slotting in feather gems or rolling for reduced weight, or increased equipment load can help a ton in this regard. I’ve had some character wearing plate armor without putting much into the weight stat but that’s just rng with stat rolls and gems.

I don’t have problem with 4 hours build time. Its not like you have to sit there and wait, just go out questing in the meantime. Its not like you benefit much from tier 3 of the buildings at the beginning of the game.

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It’s 4 hours for Tier 3, it seems like there will be more tiers as tier 3 is about level 21 and we currently go to 30 and will likely go higher later. Would you be fine with 24 or 48 hour timers?

I don’t have problems with these “do it one time” timers. The realms are live at all times right? even if we logged off. So majority of the time take place while we aren’t playing the game in the first place. I think its fun to see the city slowly changing.

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I also think that if food CD was any less the game would get boringly too easy. You can get one of the healing runes, find a ring with health on damage or hide behind a shield if need be. I think food CD is fine as it is.

I have no issues with the town slowly being built over time. Gives me something to look forward to for when I log in next. There is always something else to do while you wait and it still progresses when you log off.

Sleeping in a bed prior to logging off is just a nice touch. Using it or not doesn’t hurt the game at all and only adds to it for those that like it.

Yes, we need tool tips and I would hope they are in the works.

The Crucible is a tough one. I don’t mind the way it is because it is end game content meaning it should be punishing and it makes it feel so very very good when you win. On the other hand it can be frustrating to die at the end. A possible solution could be give players 3 lives and each life lost is one less chest at the end but I don’t mind the way it is now. The first time I beat the Echo Knight I jumped up and down cheering wildly. I wouldn’t want that feeling watered down too much.