Some advice on teleportation and two-handed weapons

First of all, regarding teleportation, the problem at this stage is: for example, I updated the waypoint in the Shoal, and returned to the Holy City after completing the current map mission, and the next time I want to go to the Nameless Pass to do other tasks, I have to walk to, because the teleportation is limited to the shallows, which is really annoying :smiling_face_with_tear:. I wanted the production team to follow the teleportation mechanics of the Dark Souls set and Elden Ring - the player could teleport to any waypoint at will, but the crew would only set up a waypoint in a large area or a critical area (as in the current version, there was no need to subdivide the waypoints as much as in a Souls-like game) :thinking:. This has the advantage of being convenient for the player, and does not make the map design of the production team a one-off product :smiling_face_with_three_hearts:.

Secondly, about two-handed weapons, because I played with two-handed swords from the beginning of the original version, so after this big update, I still tried to use two-handed swords to open up the wasteland, but the effect was really unsatisfactory, for some elite monsters, there are often my movements that shake too much and are hit by the enemy’s backhand attacks, and there is also a situation where I stand with the elite monsters face to face, and they still don’t attack me, they keep turning in circles face to face with me, and once I attack first, my attack will definitely be interrupted by their attacks :sob:. I’m not a professional in the movement design of monsters and characters, so I can only point out the problem here, and I hope that the production team can balance the difficulty in this aspect and free up a future for two-handed sword players :sparkling_heart:. (I was about level 6 when I hit the shallows twin missions with two-handed swords.,That was the first time I was broken by an elite monster.,The last version was obviously a very simple monster but now it’s extremely difficult to fight :skull:.,I hope the production team can try it)

Finally, I wish the game better and better, and I always have your back :face_blowing_a_kiss:

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