Runes or Consumables (like food) need a cooldown!

Love these ideas, I like some of the current runes but many of them are indeed just different flavors of the exact same thing and don’t have functionality beyond damage. Your write-up seems like a better system and I think it’s safe to say that there needs to be more synergy between runes to incentivize players to go for a more dynamic playstyle rather than spamming a single ability.