Rune Preview Suggestion

Looks clean! All the Infos in one small UI element!

we have had this already, and with 19! votes too. i suggest we consolidate this, for more traction, don’t u agree?

https://forum.norestforthewicked.com/t/add-rune-codex-rune-database-in-game/11439?u=chemile0n

I will link your thread there.

1 Like

Edited a screenshot of the rune screen and cropped a clip over it

Im normally not one for feature suggestions, but i really think there should be some sort of rune codex in somewhere such as Eleanor.
Its a pretty obvious idea so i assume the devs have probably already thought of that, but id still like write this so i can highlight what i think would be nice about it/how it can be used to add cool things.

The general basic idea : After upgrading Eleanor’s shop, you gain access to her rune codex, and unlock more of its features by upgrading Eleanor further. It lets you collect the runes you find and place them there, and it can display information about them.

These are the reasons why i think it would be a super nice thing to add, and how it would help fix a lot of present issues in a nice and natural manner :

1- Like the director said, NPCs and shops should be more than glorified menus. So add some cool progression and goal to it that leads into more content.
Right now, Eleanor and the other town people are mostly indeed glorified menus. You really just go to her for enchants and purchases and sales, and not much grows from that.
A codex would be an excellent opportunity to add some content here, while making Eleanor actually have some character progression.

While you have this general side goal of collecting a lot of runes and filling out the codex on her request.. What if upon reaching certain milestones, she gets some progression on her own goals, maybe point you towards her new sidequests, unlock new rune-related options in her shop so you gain more options, maybe some special reward like a quest for runes that cant be found anywhere else… and all that?

2- Being able to see more information about runes.
Right now the only way to see anything about runes is to try them out, and yes, experimentation is cool, but it would genuinely be good to be able to bring a rune somewhere to read information about it. Specially because some things can be vague and hard to gauge.. Or maybe because you cant try out the damage numbers of a rune if you dont have the stats for it, unless you destroy the weapon and put the rune somewhere else. Or maybe to help people know if a rune has some effect like innate knockdown or bypassing shields. Or things such as being able to see the exact ratios off runes such as the one that converts health to focus.

A lot of people requested any sort of tooltip or general way to view information about runes and read upon what they do, and this would be a nice and immersive way without cluttering the UI. It also gives more meaning to Eleanor upgrades and the likes : Progress more, get to see more information.

3- Helps prevent some of the potential rune scarcity
Maybe a cool rune can only be found on a very specific weapon, and you want another copy, but you really struggle finding that weapon amidst the 9999 other weapons in the game that drop at pure random? Have little hopes of getting a rune belonging to low tier weapons while playing in your current tier? Someone in a replay really wants to try a certain rune, but cant find it after ages of searching?
The codex can help counteract those problems.

Maybe you could spend some resources to create a copy of a rune that you have on your codex. Maybe the codex could allow you/help you to identify and acquire runes that you dont have collected in some way.

4. It would genuinely be great for encouraging variety and experimentation
Not only gives the player higher incentive to check out random runes they find, but also gives them a more convenient and rewarding way to do it.
It would help the player keep records of runes without flooding their inventory, and be able to search them without having to use external resources. For example, if someone wants to add rune to their moveset in order to accomplish a specific goal, but doesnt know specifically which, they can go to their collection of runes and see if they previously found anything that fits their need.
If someone has no interest in a rune, they can put it there instead of discarding it and immediatelly forgetting about it. That way, theres now a higher chance that, in the future, they will see it in their codex and decide they would get some good use out of it.

A lesser optional thing : On the topic of rune previews
Korol once said that he wouldnt like something such as videos or representations, but to be honest :
Moon has a great art team, and tons of other games managed to do their own cool artsy ways to represent attacks and moves, letting people have an idea of what the moves do & making them more interested in trying them out, while simultaneously being a great touch of art that makes the game look cooler. Surely moon would be able to come up with some cool and thematically fitting manner to represent the rune attacks that isnt just a straight-up video? These ā€œwhispersā€ and all that, could have misty looking echo of a character performing the ability.
Theres even more potential when it comes to aesthetics : the concept of a rune codex definitely sounds like a place for a remarkably neat and interesting UI.


So yes, i think a rune codex would bring a lot of nice things, help Eleanor become a cool character with her own progression instead of mostly just being a menu-service, be a nice vehicle for good aesthetics… And even give some encouragement to do something about all these runes that are identical to others.

4 Likes

Im normally not one for feature suggestions, but i really think there should be some sort of rune codex in somewhere such as Eleanor.
Its a pretty obvious idea so i assume the devs have probably already thought of that, but id still like write this so i can highlight what i think would be nice about it/how it can be used to add cool things.

The general basic idea : After upgrading Eleanor’s shop, you gain access to her rune codex, and unlock more of its features by upgrading Eleanor further. It lets you collect the runes you find and place them there, and it can display information about them.

These are the reasons why i think it would be a super nice thing to add, and how it would help fix a lot of present issues in a nice and natural manner :

1- Like the director said, NPCs and shops should be more than glorified menus. So add some cool progression and goal to it that leads into more content.
Right now, Eleanor and the other town people are mostly indeed glorified menus. You really just go to her for enchants and purchases and sales, and not much grows from that.
A codex would be an excellent opportunity to add some content here, while making Eleanor actually have some character progression.

While you have this general side goal of collecting a lot of runes and filling out the codex on her request.. What if upon reaching certain milestones, she gets some progression on her own goals, maybe point you towards her new sidequests, unlock new rune-related options in her shop so you gain more options, maybe some special reward like a quest for runes that cant be found anywhere else… and all that?

2- Being able to see more information about runes.
Right now the only way to see anything about runes is to try them out, and yes, experimentation is cool, but it would genuinely be good to be able to bring a rune somewhere to read information about it. Specially because some things can be vague and hard to gauge.. Or maybe because you cant try out the damage numbers of a rune if you dont have the stats for it, unless you destroy the weapon and put the rune somewhere else. Or maybe to help people know if a rune has some effect like innate knockdown or bypassing shields. Or things such as being able to see the exact ratios off runes such as the one that converts health to focus.

A lot of people requested any sort of tooltip or general way to view information about runes and read upon what they do, and this would be a nice and immersive way without cluttering the UI. It also gives more meaning to Eleanor upgrades and the likes : Progress more, get to see more information.

3- Helps prevent some of the potential rune scarcity
Maybe a cool rune can only be found on a very specific weapon, and you want another copy, but you really struggle finding that weapon amidst the 9999 other weapons in the game that drop at pure random? Have little hopes of getting a rune belonging to low tier weapons while playing in your current tier? Someone in a replay really wants to try a certain rune, but cant find it after ages of searching?
The codex can help counteract those problems.

Maybe you could spend some resources to create a copy of a rune that you have on your codex. Maybe the codex could allow you/help you to identify and acquire runes that you dont have collected in some way.

4. It would genuinely be great for encouraging variety and experimentation
Not only gives the player higher incentive to check out random runes they find, but also gives them a more convenient and rewarding way to do it.
It would help the player keep records of runes without flooding their inventory, and be able to search them without having to use external resources. For example, if someone wants to add rune to their moveset in order to accomplish a specific goal, but doesnt know specifically which, they can go to their collection of runes and see if they previously found anything that fits their need.
If someone has no interest in a rune, they can put it there instead of discarding it and immediatelly forgetting about it. That way, theres now a higher chance that, in the future, they will see it in their codex and decide they would get some good use out of it.

A lesser optional thing : On the topic of rune previews
Korol once said that he wouldnt like something such as videos or representations, but to be honest :
Moon has a great art team, and tons of other games managed to do their own cool artsy ways to represent attacks and moves, letting people have an idea of what the moves do & making them more interested in trying them out, while simultaneously being a great touch of art that makes the game look cooler. Surely moon would be able to come up with some cool and thematically fitting manner to represent the rune attacks that isnt just a straight-up video? These ā€œwhispersā€ and all that, could have misty looking echo of a character performing the ability.
Theres even more potential when it comes to aesthetics : the concept of a rune codex definitely sounds like a place for a remarkably neat and interesting UI.


So yes, i think a rune codex would bring a lot of nice things, help Eleanor become a cool character with her own progression instead of mostly just being a menu-service, be a nice vehicle for good aesthetics… And even give some encouragement to do something about all these runes that are identical to others.

5 Likes

well said! i concur/agree…

I’ve always felt shops needed more meat and potato’s with in their mechanics. although Wicked does an amazing job with shop presentation as is.

your suggestions on that would make a huge difference for the game.

i will move this here for awareness/to collect all in one place: https://forum.norestforthewicked.com/t/add-rune-codex-rune-database-in-game/11439?u=chemile0n

i also made a post a while back about NPCs, especially Markos the potion seller:

i think it shoots in the same direction.

So, very simple. I wish we could see the description of the rune skill or some affixes when I got the item, by kinda pressing select on controller or something, just like I can do this in games like Elden Ring.

Example: I got a new weapon, there is a runeskill in the weapon called IDK Firenova, how do I know what it does? The only way to understand before using is either using and see what it does, or going to the NPC that extract runes from weapons, there you have a complete description of the skill, but it can only be accessible through the npc.

See the images below

I want to see that same description in my inventory like pressing a button in the item and going in the rune skill to see the description

The same goes for some affixes, I got a ring that says ā€œEndless Climbingā€ how does I know what does that do? there is no way to access a description to understand what the affix does

1 Like

I’ve been begging for this feature since last year. With the growing number of Runes, this is beyond overdue now. My suggestion: when hovering over a Rune, display a pop-up panel on the left side that plays a short preview clip demonstrating its effects.

2 Likes

I just got this golden tier sword and it has full 4 runes into it, so to find out what those do i checked it in inventory and i couldnt find how to check the rune description. then i went to the enchanment shop when u can put new runes just so i could check what does that weapon runes do. but that isnt even at the weapon selection to put runes or remove., so i just cant check.

this will happen at some point :slight_smile: we do not know more though. but a compendium of sorts is planned.

See here:
https://forum.norestforthewicked.com/t/add-rune-codex-rune-database-in-game/11439?u=mirpa

moved this here. a compendium/codex is coming at some point.

When installing runes, if your slot is full, you cannot hover to the right to see the description of the available runes to replace, so I cannot see how much Focus it costs. Even on the installed runes on the left, it doesn’t show how much focus it costs. Also, give us some small footage of the attack move at least. I hate installing the rune and then testing it. If I don’t like it, I have no choice but to destroy that rune, wasting my time and effort grinding money and waiting for the Rune shop to restock in 2 in-game days again.

1 Like

It would be great to be able to see a short video demo of a Rune on a weapon. This way if I want to buy or craft a weapon, I can see what its Runes do before I commit resources to it. Since the Rune mechanics are so punishing (if you want to remove one, you destroy the weapon), I think this would be a big QOL improvement.

That’s planned. Below you can see a mockup shared by Thomas on Discord.

2 Likes

Amazing! Thank you!!!

I was going to make a post about this and then saw this thread already existed.

It would be extremely helpful to not only have a description of runes when hovering over them prior to equipping (including focus cost), but also an option to view a short video clip of it being used. Many other games implement this, and it is extremely helpful.

Especially important with NRFTW because you can’t currently remove a rune without destroying the item it is attached to.

1 Like

Adding my voice that a small video of the Rune in action would be really helpful. Especially in the context of attacks, judging the total cast/attack time and wind-up until the first attack hits a target which is really important to know before committing.

1 Like

Along with this, it would be great to have focus/stamina costs clearly displayed in every window/format with which we engage with runes. Right now, focus/stamina cost is only visible in certain windows or menus.

1 Like