This would actually be really cool. Damn good idea.
This would be invaluable, honestly. Good idea.
holy what the fuck this is awesome???
I agree, it would be really useful to have a kind of codex from which to craft the already discovered runes.
At the moment, reapplying a rune to a new weapon means first of all hoping to find the weapon that had it (if you find it, in the case that it is not for sale).
With this stratagem the problem would be solved.
I donāt see any negatives to this idea. It can only be a good thing. Could even store the ones you have in the Codex for use instead of taking up inventory space. Or make a separate inventory for all Enchanter based items, like Gems/Runes etc.
hire this man <3 ,⦠ā¦h.
Thanks all! haha
![]()
I want this for a specific reason:
If the game does not offer enough clarity, players are not motivated to come up with their own builds, and will instead just look up build guides online. I like creativity, but I canāt theory-craft unless I know what options are available to me.
This idea provides the players with a lot of useful information without any real downsides. That said, I also still think the Wicked website should just offer a list of all runes and their basic descriptions.
very nice
something like this is a nice addition.
So basically what Diablo IV has. I agree it would be good. It would be nice if extracted runes go into the codex for unlimited uses OR allow us to learn rune blueprints (Iām assuming this is planned given Eleanor has a scribing table with no current uses).
This same idea could have been done with weapons. But, the next patch will allow us to equip items to use like Elden Rings, Dark Souls, so we can test move set out. So they solved that at least.
Yes please. Having a codex should be a staple/norm for any and all arpg game.
Even D4 had to implement it after so much backlash. Please donāt wait till the situation is that bad before implementing it.
Hopefully the almighty Mahler hears our prayers!
![]()
I agree, it also takes too long to get interesting runes. And when you canāt even see what youāre buying, it can lead to unnecessary disappointment. It would be helpful if the developer could share some of the features they will definitely implement. I assume that rune video previews were already a certainty for the developers, even before early access. If we knew that, we wouldnāt need to point it out to them.
Nicely done! Well thought out, yet simplistic.
Yes,
and i think the obviously missing info window for runes while hovering over them was just skipped for early access and will come sooner or later.
Hi all, as you can see from this screenshot, there are 4 enhancements on my weapon. Where can I read about them in game? Would be nice to know exactly what each one does .
Are you referring to the runes or enchantments? Rune tooltips are coming but if itās enchantments⦠it tells you right there.
I think it would be nice if there was an explanation and preview for runes on the rune infusing screen (see attached gif)
There are a number of runes that have similar animations, or cost 50 Focus and seem more effective than some 100 Focus attacks. I think the above would help greatly with choosing what you want for your weapon.

Additionally, could there also be runes for shields?
It seems odd that raising the shield also switches to the rune icons in the bottom left, but of course nothing can be slotted in.
I personally think it would be nice to have runes like a shield bash, shield charge, projectile reflect, special counter, etc.
Dammā¦It looks great dude. How do you do that?
Great suggestion +1
