RNG and locking mechanicms dread

@Mithril I agree with your comment completely. I felt the same way progressing through the game. Getting a LOT of weapons but I never get to use them. Don’t forget to upvote the post. Top left of the post.

@Lombix_4 read your comment on Exhalt rings no longer there - #5 by Lombix_4

Totally agreed. I’m starting to understand your point a lot more since finishing the game. From your comments on different posts.


I’ve asked this many times now but no one has answered me yet. What’s the reason behind this design choice? There HAS to be a reason why they think this is a good way to play the game. The most probable reason that I can guess is to increase playtime maybe? But trust me, this system is working against that idea. it’ll drive people away from the game much faster.

Lastly I want to bring up the topic of coop and pvp. With pvp planned for the future after they’re happy with coop.
So they imagine people will play this game for much longer after finishing the campaign and engage in pvp/coop. But why would anyone do that if changing builds is SO tedious and borderline impossible to perfect. My build will never be exactly what I want. How is that a good design choice? This isn’t a roguelike where you get to restart a run every hour or so.

RNG in drops can exist but only if every single weapon/item has a GUARANTEED drop somewhere, somehow. At least once. Make it a hidden boss fight, hidden location, or a difficult parkour challenge. Doesn’t matter. And after that drops for that weapon can be RNG, I have no problem with that.

Farming is so pre-2015 and I will NEVER find joy in it. I’m sure most people would agree.

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