RAM Memory leak

There’s a memory leak in beta.

My game will start at using around 16gb than over the course of a session crawl up, the most I’ve seen it using before a crash to desktop (which is frequent) is around 22gb

Hey BiscuitTim,

Any area’s in particular that slowed performance down?

Could you elaborate on how often you are crashing or if certain events lead to crashing? (besides the memory leak)

Silas

Hey, performance wasn’t an issue outside of town until my trio got to the end game and started clearing a plague area, I would normally get 100+ fps but during that area cleanse I was getting between 30-45 and this is with FSR 3 turned on and riverside framegen which I don’t think is even working as it tells me to turn on FSR 3

Frame pacing also feels off in the town, no hitches or stuttering, just feels off.

Specs:

AMD 5800x3d

9070xt

32gb DDR4 RAM

Thanks for the quick response,

Could you provide us with crash logs, your DxDiag, DatastorePTR and player logs? Where they are located is outlined here: How to Properly Report Bugs!

Silas

Hi Rick,

Please see here - https://drive.google.com/drive/folders/1pAf5RP_UqJdmlB3yWXoBi3spzUZw4b5g?usp=sharing

Thank you!

Just a headsup; if you keep crashing you will most certainly have to troubleshoot yourself. Scale back graphics, disable overlays.

Currently we take your information to make the game better for the future, but direct support is limited to what I can provide players with :wink:

Hope to have served you at least a little,

Silas

No worries,

I have been tweaking settings after each crash, but like I said there’s no common link, no specific area or quest or item, it just crashed to desktop.

I hope this gets sorted before the coop beta release as well as the memory leak.

Best if luck to you all and keep yo the great work

Memory leak still present

Hi everyone,

I’m experiencing severe and highly inconsistent performance issues in No Rest for the Wicked, and after extensive troubleshooting I believe I’ve identified a memory leak in the engine, supported by Player.log evidence.

System:

  • GPU: RTX 4080 SUPER

  • CPU: Ryzen 7 7700

  • RAM: 32 GB

  • Windows 11 (fresh install)

  • Game installed on SSD


Description of the issue

The game randomly behaves in two completely different performance states:

:white_check_mark: Good run

  • Stable performance (90+ FPS)

  • No stutters or drops

  • Sacramento is playable

  • GPU/CPU usage looks normal

:cross_mark: Bad run

  • Severe FPS drops everywhere

  • Sacramento becomes almost unplayable

  • GPU usage jumps to ~99% with very low FPS

  • Performance remains bad until the game is restarted

This can happen even if:

  • I close the game after a good session

  • Reopen it immediately

  • Same settings, same location

  • No PC reboot needed


What makes this especially strange

  • DLSS modes (Quality → Ultra Performance) make no difference

  • Lowering resolution does not improve FPS

  • When the game enters the “bad run” state, it affects all areas, not only the city

  • Restarting the game instantly restores normal performance


Troubleshooting already done

  • Fresh Windows 11 install

  • Latest NVIDIA drivers

  • Game reinstalled

  • NVIDIA shader cache deleted (DXCache / GLCache)

  • Steam shader cache cleared

  • iGPU fully disabled in BIOS

  • Tested DLSS on/off, different presets, FPS limits

None of these resolved the issue.


:red_circle: Critical finding (Player.log)

The Player.log repeatedly shows the following warning:

WARNING: There are remaining Allocations on the JobTempAlloc.
This is a leak, and will impact performance.

This strongly suggests a Job System memory leak, which perfectly matches the observed behavior:

  • Performance degrades over time or between executions

  • The game enters a “degraded performance state”

  • Only restarting the game clears the issue

Additionally, the log shows physics falling back to a slower backend in some runs, which may further impact CPU/GPU synchronization.


Why this matters

This is not a hardware issue and not something players can fix with settings.
It appears to be an engine-level bug, likely related to:

  • Job System allocations

  • NPC AI / pathfinding

  • Asset streaming in dense areas like Sacramento

High-end hardware does not prevent the issue.


Questions

  • Are other players seeing JobTempAlloc warnings in their logs?

  • Is this a known issue being tracked by the dev team?

  • Are there any temporary workarounds to avoid entering the “bad performance state”?

  • Is additional logging helpful to diagnose this further?

I really enjoy the game when it runs correctly, but this issue makes performance unpredictable.
Hopefully this information helps pinpoint the problem.

FILES Link: Unique Download Link | WeTransfer

Thanks for your time.

Interesting, thank you for going all the way Silveirinha, I’m going to let Moon know about this!

Silas

so im having a guess a memory leak issue with game. it keep raising and when it crashes it seem to mess my whole computer making me have to restart the whole pc. every time i play it stutters when big things happen and fps drop before crashing the game and causing my computer to freeze up. here is screenshot of where the game memory rises too.

something is wrong with no rest for the wickedi dont know if its my computer or the game is self. but what ever it is i need help.

also droping the files you might need to help me below.

here is the log files, datastore folder, crash report and Dxdiag file.

Is your FPS capped or uncapped?
What is your GPU/CPU performance set to? (prefer max, optimal etc.)

Im not a moderator.
Im just asking :innocent:

Fps cap is off, gpu is in the 90% and cpu is at in 20%

and that just in the title screen.

Thanks for the report Ink_knight!

I will forward this into the proper channels.

Silas