I know about early access and maybe some suggestions are planned, but some things are really boring. I have around 50h in this wonderful game and anxious for the continue.
1 - Make possible "rewrite a rune, we can`t remove rune without destroy, but if you make a option to replace(losing old rune), this make more reliable to test runes and builds when we find the “perfect” weapon.
2 - Creating a new character in the same world its really painful when you reached the actual “end game”, all enemies are to strong and you start from lvl 0. Pairing the world with the creation new character make more interesting, I see 2 ways, or reset all world, quest, etc for exception to city upgrades or make the new character pair with the actual level of world (for a person who have beat all content, maybe lvl 21 ?).
3 - We can have a house, chests, etc, but its so boring go to a chest and pick a material upgrade, Dragons Dogma 2 permit you make upgrades in your weapons using material in your deposit, this make the game more fluid, I know I have materials to do, but I need walk to my house, find the chest, pick up material and them make the upgrade hopping dont ask for a different material what I have in my chest to do the walk again…
4 - Remove the requirements to use weapon, like Dark Souls, make possible to equip the weapon and test the move set… The game has a lot of beautiful weapons, but I dont know how cool this look because need some stats I dont have and its not easy make a new char to use, make the weapon was not useful without the minimum requirements, cap scale or base damage, what you prefer, but make possible to us test and decide to build for this attribute or give up.
5 - Actually we cant try lots of builds because the requirements lock and because we can reset attribute, make some NPC reset ur attribute for some coin or Plague potion, a way to reset and test other thins until the official release, where I know you have intent to put a definitive option to reset…