Problem too hard to play

HI After 771 hours on NWFTW i can say that the game is too hard now
There are buggs on each zone ,and the bosses are really UNPLAYABLE

Upgrading weapon an stuff is impossible till all the new bosses are not down wich is not normal
I stop playing this unplayable game
MOON STUDIO
should think about this .

Just a question, have you leveled up your stats properly? I mean, have you increased your stats in relation to the weapon you’re using?
And another question, have you upgraded the cook in Sacrament to get better recipes?
Do you have gear that matches your character’s level, or are you dragging around outdated equipment?

I mention this because when a character is somewhat optimized, the difficulty drops considerably.

Check these aspects of the game. Give it a second try and you’ll see it’s a good game :slight_smile:

a lot of people are actually complaining it is too easy :smiley:

i opened this thread recently: Players helping players - build optimization

feel free to get inspiration there or ask others for help. i am 100% sure there are ways to better your experience and help with your struggles. the community is eager to help, so don’t be shy :slight_smile:

Just weighing in here: I think the difficulty curve is alright and on average the difficulty is fine. However, it’s extremely lumpy, which means some moments are very difficult compared to that good feeling average level.

However, I think the game will grow in ways to go around those difficulty spikes as new content and tools are introduced. Eg multiplayer: every difficulty spike is doable if you can summon someone that cruises through it.

So I think it’s not perfect now, making it easier actually isn’t a great idea because otherwise the game will slowly hit surely become too easy.

As a comparison: right now we have “Elden Ring, direct route to Margit”. But the overworld where you can level up, find epic weapons, etc is still being added, summons are yet to be added, multiplayer is yet to be added, skill system will get a rework, runes will get a better introduction, etc etc

Please show us your build and stats.

Hi,

Anyway, someone like me, we’re so few to be bad we have to help each other.

You can’t or want Block, Dodge, Parry.. Make a Tank with Big armor stat with Enchantment / infuse = Deal damage when damage taken, Leech life, Reduced damage taken etc.. That work fine.

Enchantment List for Weapon/Armor..

I don’t think the OP is talking about difficulty of mechanics or gameplay but performance I myself love the game and had to stop playing it because can’t enter lowland meadows anymore, so yeah for some the game is unplayable and this should have been fixed a while ago.

May be i dont really understand..
We’re going to do 50/50 half BUG half “Monsters too hard”. We have to stay fair.

Can you please show your total armor also?

From what I can see, one big improvement would be to get rid of Solace Ring and Replace it with Stone Tusk ring. Replace Willow Cap ring with either Jade or Crow Ring. Then take 7 points out of your stamina, 1 point out of your dexterity and 8 points out of your focus. Use the extra points evenly to add 8 to Strength and Intelligence each.

Have you unlock the respec statue yet?

you talk about that rings i can just buy in shop) It’s very rare items that i collect whole game.

No, i not find how to replace my stats. Let me guess, it’s in a crucible, where i get beat)

OK, no worries, there is always a way.

Make a new character and enter your existing real with it. Then go to your chests and put on any good gear you have that doesn’t have level requirement. Then go straight to the crucible. The difficulty will be toned down to match your character level. Reach stage 5 of the crucible with your new character, it will a lot easier than when you’re level 30 and unlock the statue that allows you to respec.

*facepalm" i think it’s not the way devs vant to go players) i just wait when they fix it, before that just play in another game)

There is nothing to fix.

You can play more, get better gear and do better in the crucible.

We’re just trying to help you.

This is yet another example of how the game throws new players in and gives them stat points upon leveling up that they need to allocate. The problem is that it does this without giving them the necessary tools to understand how they want to play, what combat styles exist based on their weapons (which often have unorthodox stat requirements), and at no point does it inform players that there’s an option to respec attribute points by unlocking it in the Crucible.

I know I’m being repetitive about this (anda a lot), but I’m surprised it’s not more obvious. New players, who aren’t expected to know anything beforehand, end up stuck with the decisions they made in their first levels and are weighed down by them until the end. Sometimes, it gets to the point where the character is blocked simply because the player was experimenting and trying out weapons the game itself throws at them.

Sorry folks, I’ve memorized this sermon by heart

There is something called player agency. At no point does the game stop your character from wielding a weapon based on the attributes, it only hampers the damage multipliers. You don’t need to put points in any attribute to try a new weapon.

At what point does the hand holding stop?

Is it really hard to take 15 mins out your time and run a new character through the Crucible, unlock respec option and go your marry way? If you don’t even want to invest such little time in the game, then maybe this isn’t the game for you.

Sure, there could be improvements made to the system, i.e. give one free respec with each character creation but this is NOT as monumental a barrier as people make it sound like just because they want to have everything with minimal effort and time investment. And if the game keeps catering to that mentality, then we’re all in for a mediocre experience in the making.

1 Like

my first guess is get feather gem for gear and get more health instead of equip load on stats. i also dont think that you need so much focus, since focus only exist to store max focus. if you just leave focus low and use it after a couple attacks you free up even more stats for health or damage…

also get rid of item durability enchantments and get damage taken reduced instead or healing/stamina (recovery) increased. and reroll enchantments if you are rather a parry or block build.

item durability is a dead stat becuase you can just take repair powder or runes with you or you can repair in the city

It’s true, we can wield any weapon. And if we press the buttons, the character performs the animations correctly. But let’s be reasonable, looking at this example, it’s clear that the numbers don’t add up, and stats are what they are. Since I joined the forum, I’ve seen players complaining daily about the game’s difficulty because they’re stuck in situations like the one we see here, while others get upset and defensive, claiming the game has turned into a button-masher.

Wouldn’t it be better, I wonder, to prevent the snowball effect rather than lowering the difficulty (as has happened, and then we complain about it), or simply telling them to start a new game?

Call me strange, but I think a video game shouldn’t rely on restarts to keep its less experienced players from falling into this kind of trap, whether it’s 15 minutes or two whole evenings. But yes, as things stand today, this person really has no better solution.

And I think it’s time to move away from the narrative ‘weak-minded players vs. dedicated and committed players’ and start admitting that the game has a problem with new players.