[Poll] How often do you parry?

yeap. its really ironic, because back during the day i HATED d3 because it’s interface screamed “we’re making this game so it can be played on console”. it was so obvious.

then when the console version came, it also came with the best feature that now is more or less a staple in modern d-likes.

no hate to console players. dodge/dash mechanic allowed devs to make the bosses be more deadly where players are expected to get out of the way.

i unironically actually enjoyed godfall. it has a lot of potential actually but i will admit it has a lot of shortcomings.

its the best at what it does tho. it’s the closest to “d-like, melee action game”. which also comes with RNG drops, and crafting/upgrading system.

soulslike typically doesnt have rng gear. but you’re highly encouraged to play in a very deliberate manner in the game. learning boss moves, parries etc.

the skill level required to play the game is above average. a regular POE player definitely would just fail at the game.

in fact, i would say its highly under rated. its still fun for what it is. i’ve got like what, over 100 hours on it? but i would admit, that after 100 hours i’ve more or less done whatever i set out to do. but that isnt necessarily a bad thing. i achieved much more in the 100 hours i played in godfall rather than 100 hours in POE. i’ve grown to learn how to enjoy a solid 20 hour experience over 100hours of mindless grinding.

i would even go to say that the combat in godfall is much more adrenaline inducing than nrftw. tho i like NRFTW for what it is. it’s a different experience.

i actually would recommend godfall to anyone who hasnt tried it.

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well… no one is criticizing your preferences… okay, I AM NOT, and others shouldn’t either… LOL
but preferences are very subjective, as well as “under rated”…
mechanics implementations is not subjective tho, thus we should not let certain biases influence that… so you are right…
I will still not touch it… at all… ever… I trust what you are saying, I just don’t care for what I don’t, if this makes any sense…
but more importantly, is of little help to use a generally not well received game as an example, cuz no matter how accurate or sincere you are, most people are very unlikely to relate, much less be convinced by it…
let make this abundantly clear tho: I am not judging you for liking that game, or any other for that matter…

the merit of giving dodges to ARPGs does not come from diablo, if anything it goes to the game franchise that everyone ripped off so everywhere is infested with i-frame rolls. Diablo 3 having a dodge really has nothing to do with wicked or poe having significant rollslop as part of their core defense, for instance

all sorts of isometric action / hacky slashy games had iframe dodges since ages too, without much of a “x game did it first”

I don’t mind if Parry is hard, timing is very tight or it’s very risky. I do mind when it can be all that and not obviously indicated when or where I can parry. Just make it like many other games. Heck you can even have it optional but I’ve a good visual in game indicator for parry windows. Same as backstab but even more visually distinct and easy to notice. If the intention is for parry to be hard to execute it’s fine. Making the whole process obtuse is really not. This game could really use clarity in so many areas already. You can have a game with high skill ceiling without core mechanics being too obtuse to understand.

I tried to focus on parry and died 20 times trying to learn it before reaching first boss. I am still torn whether I should pursue parry focused character - as a challenge. I tried to mostly focus on killing enemies with rune spells. I die more often than I would otherwise and it takes much longer to kill normal enemies. Some enemies are impossible to parry - sirens, worms. Sirens have 3 different attacks, all of them are smooth moves which end with very swift hit. Worms must be bugged. I tried to parry one worm 20+ times without success. Not saying this is optimal approach to fight enemies. I just wanted to push myself out of comfort zone. My main issue is that I have no clue what I am doing wrong with parry - am I parrying too soon or too late; am I standing too close or too far? I have to remember exact moment for each enemy attack. Some enemies will knock you down with shield bash instead and it is hard to tell some attacks apart. I also don’t know what difference 1h/2h/shield makes for parry, there is no in-game stat like poise damage, focus gain…

You can parry sirens just fine (you couldn’t before Breach), though those die faster than there is a point to it.

What do you mean by worms ? The tiny ones ? Yea they cannot be parried.

I have a “parry disabled” mod on my gloves, so that I don’t parry accidentally, because I can’t stand this mechanic.
I ran out of steam after beating half of Sekiro because of it. I played Sifu to true ending with minimum age, which involved having to learn to parry, and I’m never returning to that game.
Dodging feels good to me, because it requires spatial awareness and a bit of reaction. Parrying on the other hand requires repetition/rote learning, which I hate.