I understand the dev team for trying to be creative and want to make the game feels like it’s a alive and changing however, by making the boss loot random and make a player have to reset their realm (NEW GAME) even without reaching the end of the game in story mode just to get the boss item sounds like a really bad idea ( I don’t know if this is how the dev team really intend the boss loot to be or not, but if this is what the dev team inted, a refund might be my only choice) I have played Elden Ring, Last Faith, and souls like game and without making the boss item such as their armor and weapon loot drop randomly still make the game feels alive by put it in the shop to be unlocked by something so that the player feel rewarded.
The resource at the moment is also weird as why tier 1 stuff such as pine wood and copper are so easy to find like tier 3 resource silver and birch mean while tier 2 like iron and spruce are very hard to find causing a player to level and progress very badly wierd and being underlevel at a point where I feel like “I should be able to fight that monster but why am i getting one shot”.
Moreover, by randomming the player a very bad loot after the boss tier or mini boss tier at the moment feels like all the effort and everything they just invest such as potion or armor upgrades or even their builds goes to waste. So my suggestion would be why instead of randoming a tier 1 to tier 5 loot for a boss level enemy why not change it from what’s going on at the moment to “tier 1 to tier 2 for common enemy” , “tier 3 to tier 4 for miniboss” , and “tier 5 for boss level” ? At this point this game healing and mana refill got me asking if this game has an aspect of souls like then where’s the health potion or mana potion ? why when I click at the whisper (bonfire) I dont get a heal or anything ? and moreover, with a respec item to open a fast travel seems like a very bad idea also imagine a boss run back where the player have respec fully and need to run back like a map section away because they didn’t save enough respec for opening a fast travel.
However, with all the bad game mechanics and every bug that occurs randomly I think the house buying as well as chest crafting and everything seems to be perfect, the fact that the player just need to buy a chest and when they go to the shop you don’t have to run back and forth between the house and the shop is a spot on as well as the combat system where this game got me stunt for a fast paced yet accurate combat pacing . So, I would say the combat, UI, crafting, npc interaction, questline, maps, boss fight, and mini boss fight, map design is a spot on except resourcing, and boss loots mechanic.