Please dont make Boss Weapons & Loots random

I understand the dev team for trying to be creative and want to make the game feels like it’s a alive and changing however, by making the boss loot random and make a player have to reset their realm (NEW GAME) even without reaching the end of the game in story mode just to get the boss item sounds like a really bad idea ( I don’t know if this is how the dev team really intend the boss loot to be or not, but if this is what the dev team inted, a refund might be my only choice) I have played Elden Ring, Last Faith, and souls like game and without making the boss item such as their armor and weapon loot drop randomly still make the game feels alive by put it in the shop to be unlocked by something so that the player feel rewarded.

The resource at the moment is also weird as why tier 1 stuff such as pine wood and copper are so easy to find like tier 3 resource silver and birch mean while tier 2 like iron and spruce are very hard to find causing a player to level and progress very badly wierd and being underlevel at a point where I feel like “I should be able to fight that monster but why am i getting one shot”.

Moreover, by randomming the player a very bad loot after the boss tier or mini boss tier at the moment feels like all the effort and everything they just invest such as potion or armor upgrades or even their builds goes to waste. So my suggestion would be why instead of randoming a tier 1 to tier 5 loot for a boss level enemy why not change it from what’s going on at the moment to “tier 1 to tier 2 for common enemy” , “tier 3 to tier 4 for miniboss” , and “tier 5 for boss level” ? At this point this game healing and mana refill got me asking if this game has an aspect of souls like then where’s the health potion or mana potion ? why when I click at the whisper (bonfire) I dont get a heal or anything ? and moreover, with a respec item to open a fast travel seems like a very bad idea also imagine a boss run back where the player have respec fully and need to run back like a map section away because they didn’t save enough respec for opening a fast travel.

However, with all the bad game mechanics and every bug that occurs randomly I think the house buying as well as chest crafting and everything seems to be perfect, the fact that the player just need to buy a chest and when they go to the shop you don’t have to run back and forth between the house and the shop is a spot on as well as the combat system where this game got me stunt for a fast paced yet accurate combat pacing . So, I would say the combat, UI, crafting, npc interaction, questline, maps, boss fight, and mini boss fight, map design is a spot on except resourcing, and boss loots mechanic.

There is no need to reset the realm to fight bosses, In the current post game you can meet the bosses again, and the devs have already proposed some ideas for resummoning the bosses (but they have only vaguely mentioned it).

You can also get all the boss weapons by defeating the crucible knight (at the end of the crucible) The only problem is that it’s still RNG and so finding a particular weapon could take a few hours or days depending on your luck (which is a problem).

The only drop that the crucible knight doesn’t drop is Darak’s armor (so if you want Darak’s armor you have to fight Darak but that’s not a problem since it doesn’t have any special effects and is just a nice looking armor).

But even if as I said the situation is not as terrible as you think I still agree that the bosses should drop their unique weapons when defeated, since the unique weapons are not more powerful than the enchanted weapons and therefore there is no reason to hide them from the player.

I have not encountered this problem, the progression of the game from this point of view I think is ok, It can be further refined but it’s ok.

Devs want to have consumable food instead of potions, Fish-based food often also gives you Focus, I would also prefer to have potions that recharge every time you respawn but even like this the game is ok especially because now there is also the healing rune.

And if you pay attention to the ingredients you find on the street you will never end up in a food shortage.

Because enemies don’t respawn every time you interact with a wipser so it would be strange that you could heal yourself so easily just by going forward and backward.

You can sacrifice any item you want to the wispers, not just the embers. There are also plenty of shortcuts to get back to where you want quickly.

And if you have to go back to sacrament don’t worry you don’t have to redo the whole road You can go back to the last wisper, click “return to the last wisper” and you’ll be back there even if you haven’t upgraded the wisper.

I agree that there is a problem with loot that is completely RNG-based, and the developers are aware of this. In the next update, they’ll add a research table that allows you to obtain weapon recipes so it’s not just RNG. I hope they find similar solutions with other loot to allow you to obtain items in a deterministic way and not just based on RNG.

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