Patch Notes | The Breach Hotfix 2

:hammer_and_wrench: Early Access Patch Notes - The Breach Hotfix 2

No Rest for the Wicked, indeed! After we landed Hotfix 1, we fixed another set of things we’ve seen that we wanted to quickly address.

This hotfix will solve a bunch of the most obvious issues that were left-over, such as invisible enemies spawning sometimes, addressing quite a bit of combat feedback, beds are now a dream to sleep in and so on and so on. Here’s the breakdown:

:crossed_swords: UI:

  • Higher Level Enemies now have a skull icon above their health bar

:crossed_swords: Balance:

  • Increased Poise Damage on Axes, Clubs, Hammers, Maces, Straight Swords and Wakizashis
  • Reduced health on bounty enemies
  • Resting in a bed now gives Rest Bonus immediately instead of after set duration, will also immediately heal players now
  • Removed armor penetration from enemies
  • Increased Lifesteal Coefficient from 0.2 to 0.3
  • Increased Health Regain Coefficient from 0.02 to 0.04
  • Increased values on all Health Regain Enchantments
  • Added ‘Offscreen Protection’ so that enemies don’t immediately attack from off-screen
  • Decreased costs for enchanting or infusing gear at Eleanor’s
  • Amethyst, Quartz, Ruby, Sapphire Gem Changes:
    • Now grants Elemental Infusion on Weapons and Bows
  • Increased values for all deal damage on block enchantments

:crossed_swords: Enemies and Bosses:

  • Rebalanced Caretaker and Voice of Marin bosses
    • Improved gameplay around him teleporting around and more opportunities to fight back
    • Nerfed timings on attacks so we don’t annoy players with slower weapons too much :slightly_smiling_face:

:crossed_swords: Loot:

  • Increased loot drop rate on bosses
  • Increased loot drop rate on elite enemies
  • Increased loot drop on beasts
  • Increased chance of dropping 2 Wood from trees
  • Increased fishing drop rate

:crossed_swords: Quests:

  • Caroline now offers Innkeepers Husband side quest immediately after entering Sacrament instead of after Inquisition Arrival cinematic

:crossed_swords: Bug Fixes:

  • Fixed Water Channel key being unavailable, the chest has been replaced with a shiny that has the key
  • Fixed Lara not being able to continue the Weeping Sisters
  • Fixed invisible Balak Taws
  • Fixed Gordon key spawning after the quest is over
  • Fixed explosion on kill effect
  • Fixed sorting order on new categories in activity screen
  • Fixed wall lever pull timing in marin and mountain pass
  • Fixed timing on enemy knife antic
  • Fixed enemy not being visible due to lighting in Marin Woods
  • Fixed icon on Scorched Broadblade and Whetted Wedge
  • Polished Activities Log

19 Likes

Memory leak still not fixed, come on

3 Likes

dodge being on button release and not press is still not fixed

4 Likes

seems like a you issue. i’ve had no memory leaks/stutters or other performance issues with the game with 44hrs put in.

1 Like

please check this out,
the weapon require system is broken,
and most player reach the end game is facing it.
it’s wasting everyone’s time now

2 Likes

Certain plague wand skill not fixed ? There’s wand that one shots everything on the whole floor.

Really good job on the whole update. Of course there has been some minor issues here and there, but the overall experience has been a blast!

Could you please clarify what “regainable health” means, when it comes to enchantments on gear?

Regainable Health - Upon taking damage, the player will have a limited time opportunity to gain back a portion of the lost health by hitting the enemy back

~ From the first Patch Notes

4 Likes

This is currently intentional because gamepad has run on hold, so dodge needs to be on button up in order to recognize the difference.

We will be doing a review of input and plan on adding more customization to remapping.

5 Likes

Would expect to see it with the rumored combat update

I’m playing on the steam deck and I’ve noticed that as I play long sections the FPS becomes unstable and start to get lower and lower, so i need to close the game or just quit to the menu and then open the game again to reset and the FPS goes back to normal, so yeah, I do think there is some memory leak or the garbage collector is not working very well… I do think they have improved it a lot, but still not perfect.

Awesome changes, might have to jump back in the rest of the weekend. Wish I could buy you all coffee.

Just a P.S.- the world, day/night cycle, and dynamic weather with the environments make some of the coolest video game visuals I’ve ever seen. Never get rid of that please :smiley:

Can’t wait till we can have our own place to farm and really “move in” to the world. I can see myself spending sooo much time with this game.

2 Likes

@Jmd093

Yeah, because you don’t have issues CLEARLY must be a him issue.

The hundred of people complaining on discord? Nah, must be them. /s

How much more egocentric can you be?

Man… higher level weapons requires higher attributes. It’s supposed to be like that, you’re comparing a lvl 9 to a lvl 16… isnt it obvious??

I can almost sure it is bug.
you can check the link so you can tell, the weapon require 62 is clearly garbage compare with the normal 42 ones.
so the game prefer player to farm worse level weapon?
the lv9 is clearly better
maybe you should read the pic before talking.

1 Like

Thanks for updating the gems to add elemental infusion to weapons.

4 Likes

Any chance we’ll get the ability to remap menu controls as well?

I keep pressing the wrong bumper/trigger in menus. Throws me off that LB/RB move the highest / outermost menu, while LT/RT move the lower / inner menu. Feels backwards, for some reason. Maybe it’s just a flip from most games I’ve played in the past?

I’m Still not getting the water channel key, still seeing no chest

+1

Seems like it might be DLS related or even the fact that you have an iGPU on, or maybe 5 series but unsure

I have 9800x3d w 5090 FE 64GB CL26 Samsung 9100

No other game crashes like this

Thanks for the hotfixes!!! But dont forget to sleep