No Rest for the Wicked, indeed! After we landed Hotfix 1, we fixed another set of things we’ve seen that we wanted to quickly address.
This hotfix will solve a bunch of the most obvious issues that were left-over, such as invisible enemies spawning sometimes, addressing quite a bit of combat feedback, beds are now a dream to sleep in and so on and so on. Here’s the breakdown:
UI:
Higher Level Enemies now have a skull icon above their health bar
Balance:
Increased Poise Damage on Axes, Clubs, Hammers, Maces, Straight Swords and Wakizashis
Reduced health on bounty enemies
Resting in a bed now gives Rest Bonus immediately instead of after set duration, will also immediately heal players now
Removed armor penetration from enemies
Increased Lifesteal Coefficient from 0.2 to 0.3
Increased Health Regain Coefficient from 0.02 to 0.04
Increased values on all Health Regain Enchantments
Added ‘Offscreen Protection’ so that enemies don’t immediately attack from off-screen
Decreased costs for enchanting or infusing gear at Eleanor’s
Amethyst, Quartz, Ruby, Sapphire Gem Changes:
Now grants Elemental Infusion on Weapons and Bows
Increased values for all deal damage on block enchantments
Enemies and Bosses:
Rebalanced Caretaker and Voice of Marin bosses
Improved gameplay around him teleporting around and more opportunities to fight back
Nerfed timings on attacks so we don’t annoy players with slower weapons too much
Loot:
Increased loot drop rate on bosses
Increased loot drop rate on elite enemies
Increased loot drop on beasts
Increased chance of dropping 2 Wood from trees
Increased fishing drop rate
Quests:
Caroline now offers Innkeepers Husband side quest immediately after entering Sacrament instead of after Inquisition Arrival cinematic
Bug Fixes:
Fixed Water Channel key being unavailable, the chest has been replaced with a shiny that has the key
Fixed Lara not being able to continue the Weeping Sisters
Fixed invisible Balak Taws
Fixed Gordon key spawning after the quest is over
Fixed explosion on kill effect
Fixed sorting order on new categories in activity screen
Fixed wall lever pull timing in marin and mountain pass
Fixed timing on enemy knife antic
Fixed enemy not being visible due to lighting in Marin Woods
Fixed icon on Scorched Broadblade and Whetted Wedge
Regainable Health - Upon taking damage, the player will have a limited time opportunity to gain back a portion of the lost health by hitting the enemy back
I’m playing on the steam deck and I’ve noticed that as I play long sections the FPS becomes unstable and start to get lower and lower, so i need to close the game or just quit to the menu and then open the game again to reset and the FPS goes back to normal, so yeah, I do think there is some memory leak or the garbage collector is not working very well… I do think they have improved it a lot, but still not perfect.
Awesome changes, might have to jump back in the rest of the weekend. Wish I could buy you all coffee.
Just a P.S.- the world, day/night cycle, and dynamic weather with the environments make some of the coolest video game visuals I’ve ever seen. Never get rid of that please
Can’t wait till we can have our own place to farm and really “move in” to the world. I can see myself spending sooo much time with this game.
I can almost sure it is bug.
you can check the link so you can tell, the weapon require 62 is clearly garbage compare with the normal 42 ones.
so the game prefer player to farm worse level weapon?
the lv9 is clearly better
maybe you should read the pic before talking.
Any chance we’ll get the ability to remap menu controls as well?
I keep pressing the wrong bumper/trigger in menus. Throws me off that LB/RB move the highest / outermost menu, while LT/RT move the lower / inner menu. Feels backwards, for some reason. Maybe it’s just a flip from most games I’ve played in the past?