I knew it’s dem birds that made the game run bad!
Love the changes except the “Focus on focus use” one, I made an entire character after I discovered that, that even 3% would be enough to give me enough focus to keep firing my bow since there is no bow that only costs stamina.
But also on one of my characters the Topaz is bugged and still gives 14 focus in the pants, but don’t want to use it as it is more then it should
CRANE NOT FIXED, cant get to the left part on nameless path
Devs already posted that fix not work on saved state realms - if you already opened this part of a map. Wating for further updates)
Please don’t forget to let us see more details on how Runes work if that is considered part of inventory
LOVE the game btw! I am completely sold. Can’t stop thinking about it!
What’s the problem with the crane? He doesn’t move completely in a circle, but it’s enough to put him in a jumping position.
no, its not enough to put in jumping position - should i start new realm?
I also turned this crane for a long time, but I found a position to jump and it turned out to be not difficult in the end. I’m generally very dumb on landscape puzzles.
By the way, there are two such cranes there.
After patch 3 game not launched!!! The game is crashing all time after Moon Studios logo video, before I get main menu!
No, the crane doesn’t move enough to the right in order to make the first jump. We know it isn’t 360 degrees. It was working fine on my first character/realm on day 1 but now it is not working after the updates.
I understood, I went through to updates, so I asked what the problem was. Thanks
Prevents button spam
Ah my bad, I’ve seen quite a few posts where people are claiming that the crane is fine and we don’t understand how it works.
Love the game so much , I hope dlss will be implemented soon, would be such fps improvement. HDR is insane on oled display ! Really nice job, immersion is total, the graphics, sound are absolutely masterpieces.
On gameplay side :
Still find the parry window a bit short, and would like some iconic lil uniques like Diablo 2 lenymo, greyform and such, adds so much fun to the game to chase funky uniques.
Also please add some customization for the skin, I really love char design, but the huge helms , or armors , are not that good looking to me. I know it’s not a priority, but being allows to hide those in first time, before transmog, would be nice !
Thanks a lot moon studio, believed in you after the two first ori’s and I’m not disappointed,
I need reset attribute points.
I think the devs definitely deserve some rest from the wicked now.
- Incredible response A DAY after launch,
- The games been live and we see consistent grinding on their part, 3 quite big hotfixes in less than a WEEK after launch, I mean c’mon
- Most of these happened on a friggin weekend on off hours, holy smokes!!
There should be a ‘developer of the year award’ next to the ‘game of the year award’, because right now, you are the front runners for it.
But please take care of yourselves, we don’t need another Core Design with their Tombraider crunch scenario.
Take your time, we can wait more than you know <3
Try the “verifying integrity of game files” option on Steam, it usually works for me to alleviate the problem.
Was thinking the exact opposite ^^
Needing more hits created an atmosphere of heavyness and exhaustion, which mining etc. should feel like imho.
But I can totally understand that people wanted to get that reduced, for some it eats up too much time, so I’m fine with the reduction
there is a double situation here. On the one side, yes, you’re right.
On the other side, after 100 times it is tiring. Although I agree with you. considering that silver tools are mined very quickly.
Nice! Looking forward to jumping back in after work today. You guys are doing a wonderful job and love the game, Thank you!
P.S. please don’t nerf the combat/damage
Interesting!
To be honest I’m not a fan of the entire ‘Settlers city builder’ side of the game. I would rather be spending most of my time in the action part of the ARPG name
However… I am curious what multiplayer will bring. Especially that it’s the first thing that developers will introduce, I assume it’s crucial to the overall experience - so my bet is that there will be so sort of an auction house. So let’s say the endgame dungeon gives a lot of gold, but no resources. So some players will keep on fighting while others will chill in the forest picking up mushrooms and they can exchange materials afterwards to keep progressing. I really hope it will be more cooperative multiplayer, not PvP.